I am having trouble with a system that sends a notification to everyone once a team is fully eliminated. This is the system I have.
Designed by Fulcrum-19
Lifecycle (Game Start) wired to Relay (All Players)
Relay Wired to Counter (Increment the counter)
The counter has these settings:
When Counter Target, run wire pulse block on the notification
So far, the system works only once, and it won’t announce the notification for the other teams. What is the solution for this?
Sry i am not good with block code but do you know a user that is good with block code?
or just ask @Fulcrum-19 since he made it
NoLife
October 21, 2024, 4:34pm
4
I’m good with block code! Gimme a sec…
mabye it is the counter also what is part of it is not working?
NoLife
October 21, 2024, 4:35pm
6
The target is 0, and the starting value is 0. That’s why it only announces once. Incrementing and decrementing, however, will give it multiple uses.
Epi320
October 21, 2024, 4:35pm
7
why is the target value zero? and when u incremnet it it will turn to 1 is that the issue?
try doing this,
when team is eliminated increment counter and the target is 1 so when the counter hits 1 it sends the notification
1 Like
NoLife
October 21, 2024, 4:36pm
9
The lifecycle should also be When player knocked out, wired to a system that checks if the team is out.
Not that simple…
It needs multiple uses
Epi320
October 21, 2024, 4:37pm
10
yeah, it will only send it once when gm start
I could probably just duplicate the system and configure it so it works for each team. Would that work?