Suggestor's tips to Games

Well hello there long time no see Community made Guides section
I bring to you tips of how to get your game to be fun and popular

So lets start!
Engagement:

Engaging the player is a important part of a game, if your game does not keep the player interested they may not play the game again as its not that worthy of playing again. Games need to have a ongoing point to it and that point should keep ever going. Sadly its harder for games that when finished: they are finished, and there's no more point. but Luckily there is techniques to help solve that but those techniques are not as clear to me to explain to you all.

How to:

all you have to do is figure out what the public likes and how your game can have unique little things in it that keep the player hooked, its all about the setup, if your game is TOO basic or TOO hard the player will not be quite as willing to play it so try to put effort into what your doing for your main plot of your game.

Polishing:

Polishing is important as its the main essence of a good game, Polishing would be, unique and clean builds and your GUI plus try to make it to have no way of seeing outside of this wonderful game, cameras and decorated borders make a good use. try to keep the player from seeing anything else except your game. try to not be cheap with your game.

How to:

in many games people don't think much into the design of their game, but that's where they mess up. polishing and fixing up parts that are TOO simplistic is what will make your game stand out. more importantly is your GUI which is your on screen buttons or overlays that show messages, try to make that eye catching with all the options you got with the overlay or pop-up, try coloring it possibly. keep your game Organized and clean.

Coding:

Coding in your game is what makes your game have all its cool functions like randomised spawns and sorts. without coding your game will lack pretty important parts that make it stand out. having at least 10 types of unique functions in your game is good enough

How to:

Adding stuff like randomisers help your game be playable again as the possibilities are random. overall just adding stuff that gives your game more function helps it be truly a fun game with point to it, sorry if this is vague.

Originality:

This is very important in making a game stand out as it literally is what makes it stand out its called being unique. Your game should be new to the public and or better than similar games and or original. Originality is key as people like new stuff (usually)

How to:

Add your spark to it, do not try copying a whole game entirely unless that's your main goal try giving it that spark that makes it special. Like if your making a Battle Royale maybe figure out some stuff from your imagination to make it

your Battle Royale.


Hope this helps people understand my thoughts on a Great game

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Any Constructive Criticism is Encouraged as it helps me get better,

Remember

and Remember when your doing that Constructive Criticism make sure it sounds polite and will not offend anyone or upset them I get easily offended by criticism at times

thanks for reading

6 Likes

While reading this it is recommended you listen to “END OF THE LINE_” from the Undertale Yellow Soundtrack. Why? Because it’s a good song and I listened to it while writing this.

I feel like this is kinda a shorter version of Turtle’s Mapmaking Guide. When people say search for guides, they mean actively go looking not just to use the search bar once.

The grammar definitely needs to be worked on.

I don’t like when people say this because hard games exist and get tons of plays. YHMFT is a great game and is incredibly hard. (just as an example)

This whole paragraph is a mess. I can’t even decode what it means.

You keep saying “too simplistic” but sometimes it’s good to be simplistic. I would rather a simplistic and easy to UI then one overloading my senses. Same with tutorials, and objectives.

That is not what UI and GUI are. UI is the User Interface which is absolutely anything the player can interact with. This means buttons, item spawners, props you can damage, overlays, etc. GUI[1] is the UI that is is more visual based than text based.

With how much coding is a huge part of game design you hugely under represent it.


If this offends you then don’t respond, just read it.


  1. Graphical User Interface ↩︎

4 Likes

I kinda can decode what it mean but why is there a , at like be

This is good, but a couple of things.

  1. Inconsistent Formatting: The guide says “How to fix” after the “Engagement” section but after that only “How to”.
  2. Grammar: The grammar, is, er a little bit strange and maybe proofread it. And also like sentence structure is a little confusing.

That was my initial thought as well although it has a lot of differences in terms of content. Mine is intended to be totally comprehensive[1], covering like literally the entire mapmaking process from ideas and planning to playtesting and reiterating.

And then there’s the concepts part, which is like the core ideas of game design.

So my point here is that yeah, my guide probably does cover more and this is a more simplistic version. But.

You included “Creativity” and “Uniqueness” which I didn’t go into so it stands on its own fine. And it’s presented in a different format. I wouldn’t say it’s a duplicate just similar.

Anyways all in all, neat guide but could be improved with grammar and most of '83’s suggestions.


  1. Whether or not I achieved that, I don’t know but the character limit made that difficult lol ↩︎

2 Likes

its okay I did feel maybe my thing was not descript enough I agree to all your points, my only objection is I meant too simplistic like: a barrier and a prop and DONE

and yeh I get my darn GUI and UI mixed up because I just get confuzzled which is what due to similarities and or probably others misusing it too

I will see what I can fix up
and yeh all I wrote this for was my tips on what I think is best

and maybe I felt like I haven't made a guide in awhile but lets ignore that

Yeh watching some videos on game development I may need to rewrite and and a lot of new things