Stop using Lifecycle to check if a player got knocked out!

This post was flagged by the community and is temporarily hidden.

While a lifecycle has a 16 limit placement


true, but knockout manager usually shouldn’t need too many uses in my opinion

Why would you need 10 of them?
I am fairly new to GimKit creative, so I wouldn’t really know haha

that is actually a very good point
Why would you need 10??

1 Like

A) This is too short.
B) There’s already topics on this. Is the Knockout Manager made obsolete by the Lifecycle?
C) Not exactly a gimkit-beginners kind of thing.


Saw it before this got flagged.
So overall seeing what @Akari and @Cellofive basically lifecycles and knockout managers are about the same in efficiency.

1 Like

shouldnt this be in devices?

1 Like

Knockout managers’ scopes are for the player knocking out, not the player knocked out.


This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.