Steal a brainrot

can someone give me clear instuctions?

On what exactly, on how will the brainrots appear/disappear?

Don’t use the thing yk that move the stuff around instead make a showroom that has the available barinroits and a timer of how long they are staying (aka set a time that they will disappear automatically) before someone take them [1]

silly replies
Summary

Steal a brain riot is basically earning money form your brain riot (the higher level the more you earn) then buy more brain riots or steal from other people’s base. And mostly, people like to annoy you by targeting you so you would lose
(Ps the part I mostly love about that game is there is always a “buying brain riots war” basically the most money you have you win the brain riot [I like it bc people waste money on it XD])

Please stop being off-topic, it cause clutter and will make this post close which means harder communication (seriously it is not fun i once got my post closed for 14 days just because being off-topic)

I agree a lot (XP)[quote=“gimkitlover2, post:27, topic:181136, full:true”]
can someone give me clear instuctions?

My hand AUGhHHh (technically my wrist) is HURTING for no reason :sob:

No

Bro at least FOUR PEOPLe have told you stop being off-topic (at this point imma flag you)
Haha look :smiley: this is why you shouldn’t be off-topic now the post is closed :sob: four people have told you stop being off-topic and yet you ignore, is it that HARD to edit your posts :sob:

Fr-


  1. hello people ↩︎

3 Likes

I want to learn how to make them appear and disappear, and make them appear at your “base” when you get them.

@gimkitlover2
Create a loop of wire repeaters that will be started by a life cycle

Each wire repeater will activate it’s brainrot while deactivating the previous one

Here’s an image, to make it simpler to show, i just put texts as the brainrot
You can put all the brainrot in one place once you’re done


:green_square: = Show
:red_square: = Hide

1 Like

games these days…

I’ve never played Steal A Brainrot

For people who have never played it

I got this from Google so, credits to google
“Brainrot” content generally involves absurd, low-effort, and highly stimulating ideas that gain popularity online due to their shareable, meme-driven nature.

Here are a few brainrot plot archetypes you could adapt:

The “Italian Brainrot” Collection Quest

  • Premise: Characters with nonsensical designs (like a ballerina with a cappuccino cup for a head, or a chimpanzee with a banana for a body) are valuable assets. The main goal is to acquire and collect the rarest ones.
  • Conflict: Players must steal “brainrots” from each other, defend their own collection in fortified bases, and use in-game items (like a “dark matter slap” or “invisibility cloak”) to get an advantage. The ultimate goal might be to “rebirth” and get better stats, starting the cycle over with a slightly higher money multiplier.
  • Brainrot Element: The characters and their names are intentionally absurd, and the core gameplay is a loop of collecting and stealing with little narrative depth, often featured in fast-paced, low-quality videos online.

The “Skibidi T0liet” War

  • Premise: An ongoing, bizarre war between an alliance of cameramen/TV-headed characters and an army of “Skibidi T0liets” (disembodied heads emerging from toilets).
  • Conflict: The war escalates with increasingly powerful versions of both sides (e.g., G-T0liet, Titan TV Man). The plot involves betrayals, temporary truces against a greater enemy (Astro T0liets), and the use of powerful, often inexplicable, gadgets. The “lore” is constantly expanding in a nonsensical, fan-fiction style way.
  • Brainrot Element: The core concept is inherently ridiculous and designed for short, viral animation clips. The simple, repetitive nature and constantly evolving, often confusing, “lore” is a key characteristic of this type of content.

The “NPC in a Simulation” Trope

  • Premise: A main character who realizes they are an NPC (non-playable character) in a video game or simulation, or a “sigma” male who acts as though everyone else is an NPC.
  • Conflict: The character’s journey involves breaking free from their programmed loop, possibly by using “rizz” to charm others or engaging in “looksmaxxing” to improve their stats, all while speaking exclusively in internet slang. They might be on a quest for the ultimate “W” (win) or to avoid the “Fanum tax” (food theft).
  • Brainrot Element: The story is built entirely around constant, self-referential use of internet slang and meme culture, where the humor comes from the sheer volume and absurdity of the references.

I spent 5 minutes changing the word “t0liet” and cringing every half a second.

ummm, popups could work if you want them text to appear and disappear

@Oxiyo, no offense, your being off-topic as well.

yo, sorry, I didn’t mean to sound like a hater lolz
thx @wal4o

2 Likes

Anyways, @gimkitlover2 you could try adding a blank map or a simple template. This gives you space to build your “brainrot” theme.
Feel free to add zones and stuff aswell.

you can use barriers on timers for the lasers, but the player who owns the base couldn’t get in, the stealing mechanic is going to be basically impossible without some advanced code, also you could use item display that progressively on a timer but the brainrots would need to be in a predetermined order

1 Like
Silly arguments

Ok guy’s chill out the OP is simply asking about how to make a steal a brain rot map. the forums are not a place for chatting/arguing so please speak of this in your own time.

no one said that hate you bro.

anyways, In my opinion design is key. so when you finish adding the “brainrots” I think that adding some like flags and stuff could really make it look nice.

3 Likes

lets all chill ok?

op this is for the player but might be usefull

this one is good 2

stop fighting lol

edit: I’m testing in game rn I’ll keep u updated lol

edit 2: any progress op?

edit 3:

silly replies THE SEQUEL

fr XP
also aperson I cant find any guides did you find any? and I also cant find how 2 steal

trying to keep on topic lol

lol

God I hope (not for u lol)

edit 4: we got destroyed by mods lol

3 Likes

This topic is temporarily closed for at least 4 hours due to a large number of community flags.

This topic was automatically opened after 20 hours.

We’re back baby, I’ve been working on a system and I got the gims moving (:

3 Likes

so, if i’m being totally honest, I do not believe that building a replica of Steal A Brainrot in Gimkit creative is actually possible, not saying that it’s impossible, just saying I don’t believe so. You’d have to have custom assets (which already requires mods) and a system to buy and give the player cash, a purchase system, etc. I really just don’t think it’s realistic.

hey guys I’m taking a break from Gimkit for a few months and wont be able to do any more thumbnail work (if u want to know I’ll post updates in my bio) sorry for any inconvenience

this is texxf

1 Like

Lightning…It was already done

This is pretty much just sab

You can’t make an exact replica, i agree with that
but it can still work

that would make it easier, but you can just build brainrots out of barriers and props

having them be bought and moved from base to base shouldn’t be a problem if you use channels


@Lightning_Splash

2 Likes

yeah, true, however you would need to use mods to have the custom assets and such

1 Like

I Know this might help but idk
Steal A Brainrot in gimkit

Do you know what’s the game called because its looks interesting to me.

Please, no advertising or game sharing. While I did reply to you, @gavin2, this is directed to @JoseTheGoat.

1 Like