Special Prop Boss Move

I’m trying to make a boss that has its own special move and you have to run to cover to be protected. But i need the player to have time to get there.

Hhhhhm. Are you talking about some animation?

Make a zone around the boss, this will be the “area” of the special attack. Set it to when player enters zone, transmit on Channel X for example. Place a trigger with a delay of (in this case) five seconds. Set it to 'when triggered, transmit on Channel Y. Then, place a damager. Set it to the damage you want and have it trigger on Channel Y. Now, set the Zone to transmit on Channel Safe when the player leaves, and set the Trigger to deactivate on Channel Safe.
This allows the player to get away safely if they’re outside of range, but still get damaged if they’re inside the range.
Oh, and one more thing! Make sure the Trigger also activates on Channel X, so as soon as the player enters the zone they can be damaged.
You can attach the entire system to a repeater and a randomizer if you want, so the attacks happen multiple times and randomly, which I’d be willing to help out with.
I haven’t tested this so some parts may be glitchy… let me know if you have any questions :turtle:

Tysm I was having a hard time on this one. Thanks for your help!

1 Like

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.