I’m building a hunger games map where I’m having trouble with the player counter and ending the game when there is one player. I’ll explain each component below:
Left lifecycle: set to game start
Relay: Default settings, wired from left lifecycle, wired to counter, relay to increment
Top lifecycle: set to when player knocked out, wired to counter, occurs to decrement
Team switcher: set to switch to spectators, wired from top lifecycle
Counter: Default settings except it updates property “players”
Wire repeater: set to 5 sec delay, wired from left lifecycle
Repeater: Default settings except task interval set to 5 sec, wired from wire repeater to start
Checker: If “players” equals 1, check passes, wired to end game when passes, otherwise default settings
Thank you for your help