[SOLVED] Checker being weird

I’m building a hunger games map where I’m having trouble with the player counter and ending the game when there is one player. I’ll explain each component below:


Left lifecycle: set to game start
Relay: Default settings, wired from left lifecycle, wired to counter, relay to increment
Top lifecycle: set to when player knocked out, wired to counter, occurs to decrement
Team switcher: set to switch to spectators, wired from top lifecycle
Counter: Default settings except it updates property “players”
Wire repeater: set to 5 sec delay, wired from left lifecycle
Repeater: Default settings except task interval set to 5 sec, wired from wire repeater to start
Checker: If “players” equals 1, check passes, wired to end game when passes, otherwise default settings
Thank you for your help

So just to clarify, you want the game to end with only one player?
If so, try this guide:

It doesn’t have pictures, so it should be easy-ish to do…

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What does the checker check for?
Does it check for the amount of players through a property

I suggest on checking out the guide Silly Alien linked. Could you show us the propertys settings?

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I don’t have a property device. Is that what I need?

I dunno. Maybe check the link i posted.
Maybe it will help.

I did need a property device. Thanks

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Since this is solved, mark a solution so this closes.

of course! :3

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