Shdwy's Bug Collection (11 and counting!)

Say you have a button that sends on channel ‘teleport’ and two teleporters that teleport the player when recieving on channel ‘teleport’. Say you press the button and it teleports you to teleporter A. If you stop and restart the game, you will go to teleporter A every single time. If you close and reopen the map, there is a chance for you to go to teleporter B, but then you will always go to teleporter B.

Here’s where I originally posted this bug, if it gives a better explanation:

That’s almost certainly an issue with resolution/AUO. I’d suggest playing around with that for a bit first.
I’ll check this out though.

clicclac - resolution is more broad than auo; it encompasses things like channel order within a device and all that

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I don’t think it’s AUO, since the teleporter I teleport to is different every session (but the same for every game in the same session.) I don’t know what resolution is, so that may be the problem.
The bug is fixed when using blocks however.

Resolution is just shdwy’s way of saying AUO.

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Then that’s not the problem.

I think it’s just a glitch and you can’t do anything about it.

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wow thats a lot of bugs

ah man, i was just about to drop 4294967297 items from my inventory too :rage:

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ngl i forgot about slope jump reset :skull:

you should drop 4294967295 items instead

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It would be nice if you put commas in…

Just sayin’

but thats not enough :rage:

I agree, we should find out what causes it in the code.

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Welcome to the Forums! Hope you have a good time!

Bro’s gonna hack into Gimkit :skull:

jk

It’s about 4.295 billion.

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(post deleted by author because he realised he was wrong)

Well, it’s not exactly 4,295,000,000, but it’s about that much, give or take a few million.

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4,294,967,297
or close to that i mightve put a 7 in the wrong place idk

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Collection of BuMpS (and bugs in them ofc)

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