Say you have a button that sends on channel ‘teleport’ and two teleporters that teleport the player when recieving on channel ‘teleport’. Say you press the button and it teleports you to teleporter A. If you stop and restart the game, you will go to teleporter A every single time. If you close and reopen the map, there is a chance for you to go to teleporter B, but then you will always go to teleporter B.
Here’s where I originally posted this bug, if it gives a better explanation:
I don’t think it’s AUO, since the teleporter I teleport to is different every session (but the same for every game in the same session.) I don’t know what resolution is, so that may be the problem.
The bug is fixed when using blocks however.