Shattered Realities, Part 2: Characters

Name: Clam or Clam Chowder

Gim: Snowmuff

Health: 150

Speed: 1.10

Ability One: “Chaos Chowder.” Creates two types of puddles of chowder. One inflicts poison damage and slowness to enemies, the other heals allies and gives them a speed boost.

Ability Two: "Seafood.” Summons gims: Gimfish Guru’s, Carver Costumes, Axles, and Octos.

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ahem

The speed cannot exceed 1.15,

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They don’t have to be a class, but this format works well. You can also add your gim and a passive. For example, my character will be the troll character :smiling_face_with_horns:

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Welp, here’s a sneaky-peeky at the mid unfinished lobby just to keep y’all entertained

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yous should try adding more depth and shadow

that’ll give off a cool effect

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I still need to work on the map, but that’s just a beta version of the lobby. Thanks for the tip

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good example for tree is
imagine a basic shadow
Copy whole tree (turn all color black) and offset it to the side like 5 pixels towards Pos X Axis <--------
and then move it down Neg Y Axis :down_arrow:
therefore giving an offset giving a shadow

I’m also using barriers for shadow and lighting
This ain’t ma first rodeo
vigorously nods
The problem with offsetting would be that i’m using custom trees, so it’d take a while.

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But you get what Im getting at with the offset?

Y’know too what would be cool? I dunno if my guide lost its pictures way back
I made an animated campfire which is simply just a bunch of triggers from what I remember that turn on next emoji and turn off previous therefore giving animation

dunno why I’m going so crazy on this… Oh no My Inner Developer is coming out talking about
Axis’s and Shadows and exploiting in game features to your advantage…

well at least that’s a great sign I am becoming one. :person_shrugging:

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low-key too you could add depth to the water! the darker it is the farther you go with semi transparent barriers!

I should stop spewing ideas…

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Haha no keep going
:smiley: :pencil: :ledger:
yoinks ideas

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I’m doing the animation thing for smth on the other post for @s0urgumm13z

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It’s cool, but one thing is hurting my eyes…

WHAT IS THE TERRAIN CHOICE ON SOME OF THOSE ISLANDS. WHY IS THERE DUNGEON TERRAIN MIXED WITH STONE PAVEMENT WITH GRASS JIKDBHIJOBUIYTIHGIYFUGIU

Anyway, I think you’d be better off with one terrain for the top part of the 3D-island, and one terrain on the bottom part of the 3D-island. Also, I don’t think you’ll need so many spawn pads. Just 4 would be enough.
Overall, it looks really cool! Keep going!

Also, I have a temptation to create a secondary character for this use as topic. Please allow me to do so else I might explode from containing my ideas


Gaming-Phoenix, Jhan, Blackjack was awhile ago…

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Man How I have come close to legit being one of the forumers inside Shattered Realities
But Im still standing even if I just got on after like 5 or so months

Wait who have we lost now?

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Yeah you right the islands kinda do look a bit ugly
Is this what you had in mind, Suggestor(Idk what to call you)?

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I saw this a bit ago, idk if it’ll help you at all but you can look at it if you wanna

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I’ve seen this before, I got the inspiration from it

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imagine impersonating me :star_struck::star_struck:

(Not talking to anyone bc I don’t know who did it)

well anyways

How’s my area coming?

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That’s my guide! also the island you made Unkillable looks really cool, I like how you used the bread prop, turned it green and used it as leaves on trees for detail.

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