Ability One: “Chaos Chowder.” Creates two types of puddles of chowder. One inflicts poison damage and slowness to enemies, the other heals allies and gives them a speed boost.
They don’t have to be a class, but this format works well. You can also add your gim and a passive. For example, my character will be the troll character
good example for tree is
imagine a basic shadow
Copy whole tree (turn all color black) and offset it to the side like 5 pixels towards Pos X Axis <--------
and then move it down Neg Y Axis
therefore giving an offset giving a shadow
I’m also using barriers for shadow and lighting
This ain’t ma first rodeo vigorously nods
The problem with offsetting would be that i’m using custom trees, so it’d take a while.
Y’know too what would be cool? I dunno if my guide lost its pictures way back
I made an animated campfire which is simply just a bunch of triggers from what I remember that turn on next emoji and turn off previous therefore giving animation
dunno why I’m going so crazy on this… Oh no My Inner Developer is coming out talking about
Axis’s and Shadows and exploiting in game features to your advantage…
well at least that’s a great sign I am becoming one.
WHAT IS THE TERRAIN CHOICE ON SOME OF THOSE ISLANDS. WHY IS THERE DUNGEON TERRAIN MIXED WITH STONE PAVEMENT WITH GRASS JIKDBHIJOBUIYTIHGIYFUGIU
Anyway, I think you’d be better off with one terrain for the top part of the 3D-island, and one terrain on the bottom part of the 3D-island. Also, I don’t think you’ll need so many spawn pads. Just 4 would be enough.
Overall, it looks really cool! Keep going!
Also, I have a temptation to create a secondary character for this use as topic. Please allow me to do so else I might explode from containing my ideas
Man How I have come close to legit being one of the forumers inside Shattered Realities
But Im still standing even if I just got on after like 5 or so months
That’s my guide! also the island you made Unkillable looks really cool, I like how you used the bread prop, turned it green and used it as leaves on trees for detail.