If a player knocks out a sentry, you can run an action, but what if the roles were reversed. Is it possible to check whether a sentry has knocked out a player, and then increment a counter? However not just with one sentry, but let’s say 4/20, checking only the 4 and completely disregarding the rest.
It’s possible. In the blocks, you can build a system that tracks if players knocked out other players. If they did not, it will activate the interaction. e.g. player knocked out, sentry says, “L BOZO”. But if they did, then it cancels.
Add a knock-out manager with code that checks the triggering player’s name(that being the one who knocked out the player, which is a sentry). Here’s an example of that:
This will only work if the sentry’s name is HIE. In order to set the sentry’s name go to this setting in the sentry:
At the bottom of featured…
And done! You can now check which sentry knocked out the player and only do a certain task based on such interaction.