Hello forumers. I’m here asking for help in my sentry summon feature. In my game, you can summon a sentry to attack other players. However, it only won’t attack the host and will attack other players, even if they are the ones summoning the sentry, as evidenced by these pictures.
I specifically made the sentry be on team 1 so it wouldn’t attack the host, but apparently the sentry being on team 1 means it will only not attack the host. I looked at the scoping thingy of the sentry but nothing seems to be helpful .
For this to work, you need 60 sentries (assuming we’re going with 60 max players). 1 on each team. These are all inactive at the beginning, and when a player presses the button, code runs to broadcast on channel: “sentry” + team number (in essentials section). So sentry1, sentry2, so on and so forth. This way, the correct sentry is always spawned because we use the player’s team number to activate the corresponding one.
If this doesn’t work, something’s wrong, because I’m 90% sure it should.
So, I don’t know much about knockback health concepts, but is there a way to recover some knockback?
If so then when you click the button, it should rapidly recover the Knockback health
You know, at this point, everyone is saying that this system is way to complicated to actually be possible, so I’m just gonna scarp this entire system.