I want to make a Fragility platformer map (much like Apollo’s Surge platformer) that uses a Reset button (in case the player gets to too high of a percentage and wants to reset back to the beginning to level 0) and a Game Overlay that looks, at default, like this:
0 Resets | 0m | Level 0
I already got the height working, but I want to make it where each time a Checkpoint is touched, it updates the level property by one, and when the Reset (Permanent) button is clicked, it adds one to the defeats property (I called the property the wrong thing and don’t want to change it), sets the level property of that player to 0, respawns all checkpoints to be touched again, and brings them back to a checkpoint at where they spawned into the map. How do I do this? (note: this is my first time delving into properties, so I’m still learning)
For the resets, you can make a counter that is wired to the reset button. As the counter increases just put some coding in the blocks that will update the game overlay’s first section.
As for the level. A similar thing where, every checkpoint sends a signal on the same channel. And you want a trigger to activate on that channel, which will run a block code and update the game overlay.
How that works is, when triggered add 1 to a property, depending on the number the property is at it will display the corresponding number.
And the property has to be a number at 0.
Checkpoint Reached → Increment Counter
The Counter updates level property.
Also, the resets won’t work, sorry.
Thank you guys, and I’ll try as much as I can to make resets (or at least, reset the fragility) work. I’ll mark UnderBlaze’s post as a solution, but all three of the above posts are the true solutions. Again, thank you.
I’ve marked the solution, because I just fixed the issue, but I’ve uncovered a Sentry bug. If you place a Sentry in Platformer, it disappears when the game starts no matter what. Is this supposed to happen?
I don’t think so, are they active on game start?
They have Game Start enabled, and no settings have been changed at all. Strange…
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