So, what if we could make sentries move using animation and still carry damage? I have an idea about having props with one health on the path of the animation and when the prop is destroyed, it could increment a counter representing the sentry health. Do you think this could work?
How would the counter affect the sentries health tho?
Deactivate the sentry after a certain amount was reached.
This could definitely work, @WhereIsMyHat . The animations could just be a couple frames, but it would work!
Should I ping shdwy? I know their pretty good at this type of thing.
Yeah, ping shdwy. He will probably take this as easy!
Hey, @Shdwy, do you know whether this would work?
It would rely on the fact that a bullet can damage multiple 1hp barriers at once, where the dead barriers add up to the damage the projectile does. So, I think it wouldn’t
Hey @getrithekd , can you try and see if these game mechanics work in-game?
Maybe it could work short term, though? Just not about the extra damage.
Didn’t @WhoAmI make a topic on that?
The ones that were in the original post by @WhereIsMyHat .
It used to be easier with teleportation, but it got patched.
Yeah, that’d work as long as you deactivated the props that the sentry isn’t on after it leaves the spot.
@getrithekd they actually only hit one thing at a time, even if theyre in the exact same spot. I assume it’s auo adjacent.
I think we can do it if we really try. This is such a gr8 idea!
Yeah, so the counter could deactivate all of it with a single channel.
This is like the bedwars idea for the bed. It uses the same principle.
I’m gonna make a guide on this now.
(only cus i wanna name it)
So it shouldn’t work…
I have a name idea: Sneaking Sentries!