Sentry Guide: 3rd Installment: Boss Fights!

Hello again, everyone! Today, We will learn how to make a good Boss Fight, phases, and tips!
vro I forgot to add some stuff/ I added but some stuff accidentally got deleted

How to make them

All you have to do is click the Sentry, go to all options, and set the size scale!
Here is the Average Boss Fight:

But…what if?? What if we could transform this Boss into something…Better?

An ACTUAL Boss Fight

First Off: Make a lobby that the player spawns in when the game starts.

Put in props, if you want. Next, after you finish the lobby, make a Boss Fight arena. Then, put in a pop-up that activates when the player spawns in the arena. It should look like this:

Phase 2

Sometimes, if a Boss is defeated, that’s that. But you can make second phase of the Boss! take this for example: You can respawn the Boss, but make them even stronger!

Tips & Tricks

Tip 1: The scale limit can’t go over 2.
Tip 2: Sentries waste 1000 memory, so don’t spam them.
Tip 3: @bakedpotato: when scaling up sentries players can hide inside their middles and avoid being shot at while still attacking the Sentry.
Trick 1: Use a repeater to make the Boss still spawn in.
Tip 4: repeaters aren’t that good tho…

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You mean memory? And that’s only for the first sentry. The rest are 500 or something.

We already have guides on boss fights. Couldn’t you have added this into your previous guide on this topic?

Also, tip:
When scaling up sentries, players can hide inside their middles and avoid being shot at, while still shooting the sentry. It completely ruins the fight.

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