Sentry Deactivation on Multiple Channels

I am making a game within Gimkit. I need a Sentry to be deactivated once either of 2 channels is triggered. How can I do this?

You can actually put multiple channels in one channel request field, so you would do this:


Or you can make it so when you do the thing that triggers a channel, you can wire it instead, because you can put multiple wires to a device, also.

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