ok, so yk how you can increase the aim of a sentry? well, I’m trying to do that but with devices. I am trying to make a deivce that can predict movements
You’d need to do that first. Are you using a counter for seconds or importing a property?
For the AI to understand what movements are, you’d have to implement a property “movement” or… yeah, you’re doing that.
What do you mean? Like, a property value that equals something so the AI will know the player isn’t just standing still, or being undefined? That’s smart.
Is that what you are using your counter for? And the repeater, right?
(I admit this isn’t as complicated as it looks…)