So, I’m making a Save Code for my deltarune GKC game, and was wondering how you would do save code Loading, save code generation is already there here is what the codes look like so you can base the systems of it.
properties are
Save Point: 1 CanSusieAct?: true and LV: 1
another one after LV will be #OfPartyMembers: 3
Could you explain more deeply please?
basically I want a way for players to input the save code and a save code decoder that sets the properties
i’m sorry, but i still dont understand. You players to be able to type their own code in?
I’m not sure this is possible.
(correct me if I’m wrong)
save codes are possible, i’ve seen them in multiple areas
Even if it isn’t you should say Josh hasn’t put that feature yet*
bro what is the weird af/as falafel going on with the color blue.
And you mean a save file/
You can input numbers by using counters, but entering text won’t be possible. Then those counters update properties and you can use those in code to check what they are.
I still do not get how gimkit would save a code in game
its just fascinating
You generate it yourself with properties. You give them numbers that represent properties, and they enter it back in to set their properties to what they were. The problem is that when they figure that out they can enter a random code that will put them way ahead.
that’s the problem with save codes?..
wait what if you were to add a name checker and it saves the name for further times
It’s a problem. I mean, what else would be a problem?
The game can’t save things.
So you cannot make a property off a name?
You could, but how would the game know if the name has played before?
isn’t it just like the save file though
Your saying the save file gives a code you got to follow?
is the truth that their is a designated code for a designated spot reached?
so that’s why its not really a Save file?
Yeah, it’s not really a save code/file. Basically, it just sets properties as the numbers you input so that you continue with the “same” things as before. So it doesn’t actually save the game.
so its designated numbers already built in…
Not really. Let’s say it’s a platformer that you can continue at your last checkpoint. Your code might be “9” or something. Usually they get their length by saving multiple properties. So when the player goes back and enters “9”, they get teleported back to summit 9. But the problem occurs when somebody struggles in the 3rd summit, and exits and comes back and enters “14”. Get it?
I slightly understand it
but it still sounds like What I am saying
there is numbers already built in that you type that then triggers that property sending you to that summit…Right?