I’m trying to make a sols RNG-like game but I’m trying to figure out how to make my cutscene last longer I currently have it wired up to a camera point that deactivates when the player moves but that is causing the cutscene to end too fast is there any way to make it last a few seconds and then end instead?
Triggers have a delay option
that wouldn’t work because the trigger is connected to the camera point not the player coordinates meaning it would just take longer for the camera point to activate not end.
Have whatever triggers the cut scene also trigger a trigger. Give the trigger whatever delay you want, then have it end the cut scene. Does this help?
… coordinate player moves to trigger, trigger delay, then deactivate camera point
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