thunk
Astra, where are we?
Umm, dunno.
I think we are lost.
I told you not to jump down this hole
Welp, I guess we are in a, room thingy.
Wait, are we in a dungeon?
OH HELP WE ARE IN A DUNGEON!
AHHH
Wait, we can probably get out by, I dunno, exploiting its weakness.
Well, if we are going to do that, we have to understand the dungeon first…
battle of a true hero beat drop happens exactly on cue
(No , I am listening to battle of a true hero, and the beat drop was RIGHT HERE!)
Hmm, the rooms look normal, so I wonder how we enter the next room.
Look at this picture!
If we go through the top of the room, we end up at the bottom of the new room.
But it isn’t random, like the place we are currently stuck in…
Maybe they use teleporters?
Wait, so the left teleporter is in the “Left” Group, because it is a left teleporter, and when you go through, based off of the picture, you will end up in the left area…
Like this?
Wait, yeah! That works!
And this for the top one:
etc!
Ok, so now we have
the random room generation.
Now, lets try it!
goes into the teleporter
Authors Note:
This is a mini guide, as I am just highlighting a concept.
If you think I should add something extra, please tell me.
Thanks!