This guide will show how to run certain actions upon going to certain coordinates!
Bold = Important
Devices needed:
Property x2 (If you only want to track x or only y, you only need 1)
Player Coordinates x1
Checker x1
Step 1:
Place down a property device. Change the following settings:
name: x
Type: Number
property scope: Player
Step 2:
Copy the property and place it next to x, and name the new property ‘y’
Step 3:
Place your Player Coordinates Device and set the settings to the following:
When player position changes, transmit on: coords
Update Properties: Yes
X Position property: x
Y Position property: y
Step 4:
Place the checker down. There are 2 ways you can go from here:
Only checking one coordinate(Only checking X or Only Checking Y)
Set the checker’s settings to the following:
Featured tab:
Check when receiving on: coords
When check passes, transmit on: This is where the customization comes in. Once the player is at the location, you can do whatever you want. You could end a race, give them things, or anything you want to using channels. I will be using a respawn device to make the player respawn when they get to y=0 for platformer mode
Check 1:
Check type: Value of property
Property: x or y(depending on which one you are checking for)
Comparison: You can customize this, I am using equal to to check if the player is on the ground, but you could use greater or less than for setting boundaries(Ex: The Storm in Fortnite)
Value: The position you are checking for (I am using 0 to check for y=0)
Checking both coordinates/exact position or boundaries/x and y
Featured tab:
Check when receiving on: coords
When check passes, transmit on: This is where the customization comes in. Once the player is at the location, you can do whatever you want. You could end a race, give them things, or anything you want to using channels.
Number of checks: 2
Pass condition:
If you are making a boundary, use “Any check can pass” so it can detect the player crossing the x or y limit. If you are checking for exact position, use “All checks must pass” so the x and y values have to be right
Checks
Check type: Value of Property
Property(Check 1): x
Property(Check 2): y
Comparison: Depends(If you are setting a boundary, use greater than or less than. If you are checking for an exact position, use equal)
Value: The x and y positions you are checking for
The respawning (For my example):
Place a respawn device down, and connect it to the channel you put in the checker
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