how can i ( without code) make checkpoints that are enabled with a trigger
This video should help!
can u dumb it down i aint watching allat
What do you mean "dumb’ it down?
Also, it’s only 9 minutes. You can be patient on that.
give me a summary of it speedrun it
sorry time is money
I apologize, but i cannot summarize the video. I’m currently busy of things right now. I only got notification from you creating the topic.
You can ask someone else to speedrun this, or maybe watch the video yourself.
@NavyCatZ help so i can understand it
I think Navy’s offline right now since thay aren’t responding.
JamesPotter is here, though!
thank you and im sorry if i sounded rude
It’s okay, you didn’t sound like you were rude.
you can use 1 block passageways with triggers max trigger 1 and trigger by player collision that activates your checkpoint button/respawn
then you can make a notification that says new checkpoint
trigger (max trigger scope player, max trigger 1, trigger by player collsion, not visible in game) wired to an overlay and a notification, overlay button wired to an invisible teleporter, when clicked teleport, when trigger triggers, show notification
*also make the overlay not active on game start