mysz
July 15, 2023, 6:33pm
1
Here are some resources that will help you with farming/crafting:
NOTE: This guide is not a farming guide, you can adapt this guide: Crafting Guide
This Guide uses CryptoRaiders Colour Guide: Colour Guide
Italics = Optional
Setup First, place down the prop you want to harvest.
<a class="lightbox" href="https://forum.creative.gimkit.com/uploads/default/original/2X/8/807451916db6296a882898b451b30a01823d42cd.jpeg" data-download-href="https://forum.creative.gimkit.com/uploads/default/807451916db6296a882898b451b30a01823d42cd" ti…
What you’ll need;
Water Well Prop x1
Corn Stalk (Empty) Prop x1
Corn Stalk (Full) Prop x1
Item Granter x2
Vending Machine x2
First, place a vending machine and set its settings like this (you can also change the interaction time to 5 seconds to stimulate waiting);
[image]
[image]
Next place an item granter and configure like so;
[image]
Next, you are going to place the two corn stalks. One empty and one full. (Make sure the full one is NOT visible on game start). It should look like…
Anyway, I was seeing the guide on how to farm,
and I decided to try making my own version that requires multiple resources. So like most others, farming corn is easiest due to the prop, so that is what is going to happen.
Materials: Vending Machine x2.
Button x2
Counter x1
Wire Repeater x2
Grown Cornstalk Prop
Empty Cornstalk Prop
Item Granter x1
Note:Make sure to set the buttons to be invisible
Set both vending machines off screen, where the player cannot see or get to them… Set bot…
What you’ll need;
Water Well Prop x1
Corn Stalk (Empty) Prop x1
Corn Stalk (Full) Prop x1
Item Granter x1
Button x2
First, place a button and make sure the “visible in game” is set to no. Then, change “Interact” to “Water Plants & Wait”. Set the channel the button transmits on to “Crops”. It should look like this;
[Screenshot 2023-06-23 11.30.40 AM]
Next, you’re going to place another button. Change “Interact” to “Harvest Crops?”. Set “active on game start” to “No”. Set “Activate button…
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Indeed, a nice guide. going off the “crafting” part, do you guys have any ideas of how to make working minecraft crafting tables
(maybe tons of popups, properties, etc)
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Well, if you don’t mind not having the 9 x 9 grid, all you need is a lot of pop-ups with call to action buttons, checkers, and item granters.
I guess… I was thinking a button in each square, and then a series of popups, properties, and triggers/checkers.
button in each to detect what you are holding
Crafting:
Inventory managers keep track of items, if an item can be crafted a craft button pops up where you can select the item you want to craft.
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mysz
July 28, 2023, 11:11pm
8
what if you can craft two things at the same time, but crafting the first thing would not let you craft the second thing, and you want to craft the second thing.
2 Likes
you would have the first one go to a trigger, when triggered set a property to true, then the second one is also connected to a trigger, and if that property is false it broadcasts so it could be crafted, but if it is true then nothing happens or you get something that says too bad
edit: will be off for rest of day most likely
Pop up menu
<—————->
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i think minecraft’s grid is 3x3
Yeah that’s what I meant
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(farming in the farm)
(goes into research)
(finds this guide and burmp s it)
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bump
yay exactly 30 days later but discourse says 29 >:(
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