Ahh, that’s a lot of block code! Nice idea, though! Very interesting!
Yes! My best idea for this where an A.I. tries to tag you. That’s what that block code does…
Sure! That’s fine!
Replying to your ... thing
Okay, thank you, @Quack_QuackG! I’m trying to write a post on the best animation games I could find and I thought yours was great!
When do you think the movie will be out? I can’t wait to see it!
Hi, @Mualani_Star! :)
In your bio, I read you said you’re related to Kat. Do u mean Kat_aronii?
I don’t know. I’ve been working on it.
Thanks!
OMG!
THATS COOL!
I made a AI predictor, which can predict movements.
its the solution if you need it.
Also, if u need help building it, just ping me. GReat job Qu8ck Qu8ck
So I’m trying to do this but for some reason the x property starts at 282 and the y property starts at 365.
Does anyone know what’s going on?
And also whenever any of the property’s change the change right back.
ok, now what areyou trying to recreate?
I was trying to make the moving enemy, but i fixed it.
Also the moving enemy works with the keybinds of wasd and the arrow keys, using non diagonal movements. People think I use custom coordinates to make this. That’s not the case.
You didn’t? I used them and it worked fine.
And I added diagonal movement,
I know what should be added to this, a sentry that moves in two directions but it fires bullets! I might use text or props for this, but this would be almost a perfect replica of a moving sentry!
We could give this a try.
As long as it actually works
CERTAINLY!, this is a absolutely amazing question except if you realize that pseudo means fake so how would you make FAKE movement if its not quite there and is FAKE
But we still have the general idea of a moving enemy and how to make one
so whats the general idea then
Using animations and channels + collision detection can give the illusion of a moving enemy. But until Gimkit adds something, real moving, firing enemies will not be possible.
but that would not be Pseudo that would be actual animations. and we could make them fire with the theoretical pseudo projectiles