The Research For Moving Enemies 🔎
Welcome to The Research for Moving Enemies! Add and edit to the research as much as needed!Please note that this is not fully completed! Please add to this if you have something notable to this research!
Note: People keep linking certain topics similar to this but this topic is different. This topic associates pseudo-movement to create an early moving enemy.The Table of Contents:
Introduction
Recently, I’ve been thinking about a movement system about how a moving enemy would be possible, and they definitely are.
Read “Section 1” for the explanation.
These moving enemy’s could be used for so much!
For example:
- Tag vs. a bot! - A.I player tracker!Section 1
In any given coding/programming language, you could create a basic tracking system. In gimkit, you could make a moving opponent try and match the players position.
What we have so far
Here’s a simple moving enemy. You can make it with props, item images, or whatever! Please note that this is not in <>“community made guides” because this topic is mainly about research for devices.
This table below represents how the code will work:
Player pos.(y) | Enemy pos.(y) | Distance (y) |
---|---|---|
12 | 2 | 10 |
4 | 4 | 0 |
So we would need a tracker for this moving enemy, and we would need to detect when the enemy’s position and the player’s position are equal.
It’s certainly possible, if you can make it in a simple chart, you most likely can make it in Gimkit!
Mechanics
So far, there are 2 mechanics for a moving enemy being tested.
- Using text with the player not visible
- Using a prop or something as an enemy and the player is visible.
And for both of these, we will either need to use player coordinates or custom coordinates.
Contributors:
@Quack_QuackG
twofoursixeight - for making this a wiki
here_to_help - for adding the status, thanks!
- Add your name when you've made a contribution! -
Poll time!
- Yes, certainly! Nothing is impossible!
- I think we could do this…
- No, I don’t think we could do this, but we might…
- No. This is impossible, and will be until Gimkit adds moving sentries
Resources:
-none have been posted yet!-
Thanks to everyone who is participating in this on-going research! The moving enemy works! See post 81 to see how.
Why are there no moving enemies in Gimkit yet? This one's cool but it would be nice If the actual sentry could ACTUALLY move..
Status:
Post 81