REALLY simple randomiser (no block code needed)

Hello everyone!

Have you ever wanted to make your game to be replayable, or wanted to add a core mechanic by adding a randomiser, but either you don’t know how to,
or you don’t quite understand block code? Well this is a guide just about that!

For this example I will just be using item granters, but you can change that to other devices as well.

For this guide you will need:

  • List item The number of teleporters to the number of items you want to randomise between +1(I’ll just use 4 for an example)
  • Same amount of item granters as teleporters -1
    And that’s it!

STEP ONE:
place and configure your devices in this order:

Note: You can put anything in the item granters.

STEP TWO:
Wire the teleporters to there corresponding item granter/other device.

STEP THREE:
In the editing settings enable grid snap (I recomend 32)

STEP FOUR:
Stack the teleporters (not including the bottom one)


This step is VERY important for the direction you enter a teleporter can determine which teleporter to teleport to in a group, but by stacking them, it is actually randomised and cannot be exploited if you do it right.

STEP FIVE:
:heart: this guide. NOW

Just kidding, that last one is optional. We are done!
Now before you start attacking me in the comments, yes I am aware that there are other randomisers, but I haven’t seen anyone use this method, and this is the simplest one (Imo).

Hope this guide helped :slight_smile:

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0 voters
7 Likes

Nice job! Try adding drop downs to organize it better

1 Like

good first guide!
maybe you could add a way to immediately teleport the player back to where they originally were?

mandatory formatting guide-

extra formatting options for the uninformed!

[1]

Headings!

you can make this using a hashtag and a space (# exampleText)
there are SIX different sizes of heading!

exampleText (# exampleText)

exampleText (## exampleText)

exampleText (### exampleText)

exampleText (#### exampleText)

exampleText (##### exampleText)
exampleText (###### exampleText)

you can also make this using h1-h6 wrapped in the left and right arrows!

exampleTxt

<h1>exampleTxt</h1>

however, it seems like if you put text under headings using html formatting (that ^) then all formatting for that text just doesnt work

heading6
**bold**

bold

<h6>heading6</h6>
**bold**

**bold** //why does this one work?

[2]

heading6

bold

<h6>heading6</h6>

**bold** //??????

Dividers!

you can make these using three asterisks in an empty row! (***)
examples above this and directly below this sentence


Footnotes!

i used to refer to these as tooltips but it turns out theyre actually named footnotes
you can make these using one caret (^), one left bracket, whatever you want inside, and one right bracket!

^[]

[3]
also images can go into the tooltips
[4]


Images!

you probably know how to put these in
but you can actually change the sizes to a number outside of 100, 75 or 50!
simply go to the text version of the image

![2025_12_05_0dl_Kleki|690x431, 50%](upload://8Z7cJoamPD5uiGyRpwYgOg29ujL.png)

find where the size is typed in;

690x431, 50%]
or
width x height, current size of image]

and change the percentage!

![2025_12_05_0dl_Kleki|690x431, 10%](upload://8Z7cJoamPD5uiGyRpwYgOg29ujL.png)

this also applies to gifs!
Bunny
[5]

![Bunny|690x345, 10%](upload://7II3PPAcjFVSIo3vmEJ98RkNJw8.gif)

you can also crop them via the size (they wont stretch)

![2025_12_05_0dl_Kleki|690x200, 50%](upload://8Z7cJoamPD5uiGyRpwYgOg29ujL.png)

Strikethrough!

you can make these by using two tildes (~) on both sides of your text!

~~exampleTxt~~

exampleTxt
[6]
theres multiple ways of doings this, though markdown uses less characters

[s]exampleTxt[/s] bbcode
<s>exampleTxt</s> html
~~exampleTxt~~ markdown

the rest of these will just be extra things you can make using markdown (and maybe bbcode or html)

More Formatting Options!

Superscript and Subscript!

Normal text for comparison<sup>exampleTxtSuper</sup>

Normal text for comparisonexampleTxtSuper

Normal text for comparison<sub>exampleTxtSub</sub>

Normal text for comparisonexampleTxtSub

Small Text!

theres html formatting for this but its not allowed :thinking:

[7]

if you curious and want to try to use this then the formatting is
Screenshot 2026-01-05 6.06.51 AM

Marked Text!

<mark>exampleTxt</mark>

exampleTxt

Deleted Text!

<del>exampleTxt</del>

exampleTxt
[8]

Inserted Text!

<ins>exampleTxt</ins>

exampleTxt


  1. if it matters at all for you; i just copy & pasted this in since i dont have the energy to constantly retype this everytime somebody makes their first guide or has bad formatting ↩︎

  2. two slashes (//) make a comment in c sharp ↩︎

  3. exampleTxt ↩︎



  4. ↩︎

  5. its possible that it only works if you have the gif itself in your files ↩︎

  6. :.|:; ↩︎

  7. actually wait it might be possible??? earlier i added two quotation marks and all of a sudden it didnt allow subscript text then i removed those quotation marks and then it did allow subscript text??? ↩︎

  8. fun fact: this is actually how i used to do strikethroughs :sweat_smile: ↩︎

2 Likes

this is a good idea but what if you want to add a randomizing function, say, after a certain amount of time?

that is when we have the actual block code because you can’t just make a player step into a teleporter 20 seconds after the game starts

@Kormorant - randomizing block code is the most simple thing about block code, so at that point, just run a tiny bit of block code and anyways, i always run block code after randomizing, except for random gadget systems.

this idea that ILG made is more simplified for people who don’t understand blocks.
however, you’re right about that - this can only be used with a few items.

1 Like

That’s where MY no block code randomizer guide comes in! *ahem ahem totally not self-promoting

1 Like

Nice first guide, I would recommend adding formatting such as dropdowns, titles, subtitles and dividers. It makes it look a little more clean and pleasing to the eye.

Also, make sure your title is spelled correctly, I would recommend using this title:

REALLY Simple Randomizer (NO BLOCK CODE)

Oh! I never knew lmao. Well then the OP doesn’t have to change the spelling then, if he prefers not to.

2 Likes

In Britain, “randomizer” is spelled with an “s”.

You should probably add a memory usage comparison between your randomizer and the classic Trigger with a block code.

First of all, yes with block code alower extra flexibility, BUT this is a beginer guide, and there are sometimes workearounds. ex. lifecycle game start> trigger trigger with one sec delay that triggers a counter and then triggers again, and once the timer reaches 20 it resets or something and then you somehow forece the player to enter a teleporter somehow or something, BUT THIS IS A BEGINER GUIDE once again.

i knew that which is for thy person desired to spell thy word that way