I am making a game (Ability Wars) and I need a ready up system that grabs the player amount and requires that button to be pressed that many times (one for each player) help would be appreciated.
on the first spawn pad (or only spawn pad), place a trigger[1] that has a maximum trigger limit of 1 (player scoped). The trigger increments a counter that updates a property. Have another counter that increments when a button is pressed. That counter also updates a property.
Then, get a trigger(0.1 sec delay) that triggers when the same button is pressed. Give this new trigger the following blocks:
if property 1 = property 2
then broadcast on a channel
directly on top of spawn ↩︎
Why didn’t you just use a normal player counter for the first part? Lifecycle → increment counter that updates property.
trigger only costs 40 memory.
[1]
also, i’m ashamed to say i didn’t know that works lol. Does using a lifecycle player counter require a relay? ↩︎
Yeah. Almost forgot to mention that part (lol i’m not used to having to explain the player counter to people)
got it.
well, they both work, and this is the system i’ve been using so it doesn’t really matter…
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