Randomizer without block code

I know others have previously asked that question, but now that time has passed since the last time it was asked, so does anyone know how this could be made? If so, please let me know.
(It could be that I lost my brain cells…, but I have no idea how this would be done…)

There is probably a way. I’ll look for a little.

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Something that i’m thinking is triggers or repeaters and once they reach a certain interval, they will set the randomizer to a certain item.

I don’t think this is currently possible…
But I’m always looking for opportunities to learn something new, so I’ll look!
:sunglasses:

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So you’re saying, when a repeater reaches interval(example) 10, they set the randomizer to a gimfish(saying that I would make the ID of a gimfish, 10)?

i’m thinking maybe a ball… behind the ball 2 enemy, sentries the blast and the ball goes to a ball capture zone?
rough idea

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So would there be different capture zones, so that the result is random?
Saying that:
Two enemies blast the ball, the ball enters one of the capture zones, and depending on which, the result is returned(could be 5 capture zones, meaning 5 or more possibilities, meaning that you could get a random result based on “who” blasted the ball into the zone, and into which zone it went).

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yea, you said that much better than I did.
My apolgizes for my grammar.

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Well, thanks for the help!

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Mmmm fascinating question I think their could be other ways
that is cheaper

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