Questions with barriers and weapons

So in my game players are spawned and to start the game you must press a button. By doing to the players are sent to another room where players are forced to sit in a seat and stay there. Is it possible to have a way where we can have players to be forced to stay in one place BUT still be able to be damaged. NOTE THIS IS TOP DOWN,

What do you mean by that? Do you mean while they are in one place they are being damaged?

you can set player speed to 0 using the speed device.

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So get 3 barriers, make the scope: player. And make them not activate on game start. Now have a button (or anything that triggers the barriers to activate) and teleport the player into the box made of barriers. And here is your final product:
Screenrecording2024-12-301.14.18PM-ezgif.com-video-to-gif-converter

Button (button pressed) → Relay (all players)
Relay (relay triggered) → Speed modifier (set to 0.00 speed)

Or, you can use channels too.

Imagine just repeat what I said

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button-----wire--------relay--------wire---------Speed modifier set to 0.00

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