I’m making a prison break game like “The Escapist” and I want to add prisoner quest, I need the name of the prisoner and their quest. (Like getting a item)
You can also add dialoge like
Name- Hey, wanna do something for me
(Options listed go here ex. Yes (b1) No (b2))
(b1) Name- K go do __
(b2) Name- Well goodbye
Find water for a prisoner
Quest for a prisoner named Scar E. Guy (Pun absolutely intended):
“Hey, can you find me ten pieces of candy around the map? I will reward you…”
You go around the map, and you eventually find ten pieces of candy.
[PRISONER NAME: “The Independent”]
[DIALOGUE]:
[: " . . . " ]
[CALL TO ACTION: “Uh… hey, are you doing alright, or…”]
[: “AY- STAY BACK, YOU- oh. Was thinking that you were one of /those/ guys. Now quit buggin’ me, I’m a loner, I do stuff myself, I don’t care, now go.”
[CALL TO ACTIONS INCLUDE:
1A: “Alright fine- you don’t have to be so grouchy about it-”
2A: -Walk off carelessly.-]
1A||
[: “I’M ALWAYS LIKE THIS-” -exhale.- “Look, kid, you can just give me a hand with something if you wanna, like, it’s not needed or anything. If you could get me outta here, handle those guys like they deserve it, and maybe bring back a few items, I /might/ owe ya somethin’. Key word might.”]
[CALL TO ACTION: -Next…-]
[: “So, how does that sound? Take it or leave it.”]
[CALL TO ACTIONS INCLUDE:
1B: “Of course!”
2B: “Nah, I’m good.”
1B||
[: “Alright, sounds good, report back to me if you completed everythin’.”]
{QUEST UNLOCKED: “[] Extreme, But Possible”}
2B||
[: "Going once, going twice, alright fine. Leave me alone forever, then.]
You stop talking to the prisoner, and you can’t speak with them again for the rest of the game.
2A||
The popup closes, no additional response.
What should the gim be? Since I kinda need ideas
And do you want credit?
It could be any gim, but Freya (or Sprout) is mostly recommended.
And sure!
You could make a gim that wants to call their Husband/wife/partner, but the guards wont let them have a phone call. They could ask you to do it for them
Bump
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