Introduction for everyone
So, I’m sure 75% Of you guys know that game i’m working on.
Seawood: Rebirth, in case you do not know what I’m talking about,
Here’s a quick Introduction to the game.
Seawood: Rebirth.
In a post-apocalyptic world where a mysterious virus has
turned most of humanity into mindless, creature-like
beasts, you play as a survivor stranded on a deserted City.
Your goal is to fight off the infected, build shelter, and survive the zombies.
Now that everyone’s aware of the setting, I need ideas for a mission for the player to do.
The NPC
I already have an NPC for the talk to happen in, I just need some ideas.
Format
NPC Dialogue:
Quest Reward:
Option 1
Option 2
Thanks everyone!
NPC Dialogue: Hey im Lilly (a child), I left my favorite stuff animal in my apartment (crawling with zombies), can you get it for me?
Quest Reward: 50 cash
Option 1: fight through the horde
Option 2: decline (your a monster for not helping a poor child)
1 Like
NPC: Polaris
Quest Reward: 50 Cash / Health Boost and a new world/planet
Quest Dialogue: Hello Survivor! Can you help me rebuild my ship?
Option 1: Go on a quest to find all the parts and build the ship
Option 2: K1ll the NPC for 25 cash and a rare zapper
Option 3: leave
1 Like
power generator quest the villigers power generator is down fix it
1 Like
NPC: Rocky West or Ryder
“Hey, it’s getting dark. We need lanterns and oil to survive the night. Can you grab some for me?”
Quest Reward:
- Survival Kit (med kits and shield cans)
- Rare Evil Eye
Option 1:
Player:
“I’ll get the lanterns and oil.”
Ryder:
“Thanks, son. You can find the lanterns and oil in the old gas station. Be carefull, infected roam that place.”
Option 2:
Player:
“Why should I help you?”
Ryder: “Well, be my guest. Stay in the dark, deal with the infected, and see how that works out for you. Your call.”
Good idea!
Nice and simple for the player to do.
Speaking of.
How do you have different options, with different dialogue?
.
There should be 4 actions buttons like in a popup with channels
1 Like
YES WHAT I WAITED FOR
Skin- Shade
Name- Riddle Master
Dialogue- ‘Flick the chip, break the bit. Heavy it be, but it’s quick. Give me the item I seek, and a great reward you’ll reek.’
Option 1- Okay…
Option 2- No thanks
Meaning- Its a riddle but basically he wants a heavy shard, if you give it to him then he gives you another riddle
Dialogue- ‘This shiny thing means the world to me, the thing I seek, give to me three. One has worth which has long been gone, the next is a ball of a winter we need, the third is a gamble which with most will lose, but great the reward. Once I have been given these three, I’ll give you the key you seek.’
Option 1- Okay, why not
Option 2- No you creep
1st item- Cash (Only needs one)
2nd item- Snowball (Only needs one)
3rd item- Lottery Ticket (Only needs one)
Completing this gives you a achievement ‘Riddle Master’
End dialogue for completing the quest- ‘You are worthy of what you seek, despite the darkness the exit will leak.’
Quest Reward- A gold key which leads to a secret bunker with insanely good loot or a secret ending called "Master of Riddles, A waypoint will direct you to it
it was fun back when the NPC ideas were new but now its just so repetitive I am not wanting to participate just man NPCs are getting popular
Honestly, you’re right, I’ve seen a BUNCH of NPC Requests lately.
Also, if somebody could get me a guide on how to get a interaction with diffrent ways to talk to them, and with different responses.