platformer game again, I need purchasable items ideas, I have 9, I want 14, each with a buff to the player.
oh yeah, put a price, currency in my game is cashberries
platformer game again, I need purchasable items ideas, I have 9, I want 14, each with a buff to the player.
oh yeah, put a price, currency in my game is cashberries
does making items to craft for a buff/debuff item count?
they’re vending machines, and the shop gives a buff to the player and debuff to all players, or just a buff to the player
ok so
I got an idea
you can choose the price for buying but
maybe a speed boost-drink-potion-pot thingy thing
maybe it sets you to 1.25x speed for 5.25 seconds
another idear is a bandaid
when buying, transmit on like a trigger loop and 1 second delay, make the max amount of triggers at once 5 times, and wire the trigger to a health granter granting 5 health.
(wow I sure wonder where I got these from)
;-;
I canceled speed boost in my game
and it’s fragility
maybe a fish that gives them speed
ooooooooooooooeeeehhhhhhhhhhhhhhhhhhhhhh
ehhhh
maybe it highlights a random player somewhere else?
or like
able to teleport to another area of the map (overlays over your screen after buying from the machine) and wire them to a teleporter
anddd the last idear I got is mebe uhhhhhhhhhhh
idk man
no speedy boost and its fragility makes it hard
n
o
the entire game is just fighting in a 25 block tower as you go up, I have teleporting to areas already.
meybe pickaxe to pick the axe through dynamic blocks
…
no no no and no.
reason is I don’t have dynamic blocks In my game
IDEA
eurrr
mebe higher knockback gadget for sale (idk im outta idears)
OOHH, I’VE GOT AN IDEA:
expired milk: makes your screen go rainbow for like 5 seconds
is it a buff or not?
I have quantum portal
Have you considered making an ability where it makes everyone do less damage, besides yourself?
Relay
Vending Machine channel → relay on everyone else besides yourself → damage booster → 0.75x
From what i’ve been reading this is what i understood, correct me if i am wrong
This is a platformer pve game involving a player climbing up a tower and fighting enemies in linear progression
Idea list
Protection of (whatever fits in the theme of your game)
Effect:One second shield
Cost: 3 cashberries
The key and the gate
Sentries will temporarily not target you for 20 seconds
Cost: 10 cashberries
mainly yes, it’s a platformer pve game combined with knockback, involving players climbing a tower and fighting with players and enemies in linear progression. hope that understands.
and protecting for 1s doesn’t seem like a good idea because you click an overlay to tp to the arena, and ur shield would be over by then. i’ll probably make it like 50s. and how do I make the
?
Sentries attack you, and when you use that buff, an invisible barrier looms over the whole thing, preventing sentries from firing(you also can’t fire but i think the effect is good)
I could just make all the sentries deactivate.