Pseudo-Health, what it does, how to use it (Difficulty: 🟩)

Oh okay! Because I didn’t want to make a map based off a glitch, only for it to get patched.

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wait can’t you do this so much more simpler with just delayed triggers, and health granters?

No, because we don’t have negative health granters.

what do you mean?

nevermind I get what you mean

I was wondering the exact same thing.

nope it’s not possible

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Do we know if the damage % device from knockback is coming to creative? Because that would allow us to do pseudo-teams and better pseudo-health.

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I’m sure it will come to Creative eventually. Most, if not all, mechanics that were introduced by a Gimkit game mode were later added to Creative.

List of mechanics that were later added to Creative
  1. Dynamic Terrain from Dig It Up
  2. Platformer Mode from Don’t Look Down
  3. Blastball from Blastball
  4. Vending Machine from Farmchain

I’m sure there are more, but I haven’t used Creative long enough to know.

There is a damage device coming to GKC soon, so pseudo health soon won’t really be nessesary.

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We could use the damage-detecting device for pseudo-teaming.

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rip pseudo health
however
W dmg device
can now make better turn attack game
if i can find the motivation to

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