I have an enemy composed of two custom shapes and eight props. I am creating an animation for that enemy, so I need to copy and paste everything to a different position. I copied EVERYTHING at once, props and custom shapes, so here is what happened:
The first enemy frame was working fine.
The enemy frames’ props that I copied and pasted did not appear when I started the game, even though visible on game start was on. The custom shapes appeared fine.
I tested to see if the amount of props loading on the screen was causing it [1], and that was not the case.
Same problem here. Sometimes when I copy and paste stuff, some of the stuff doesn’t load. Prolly because of meh parents’ old ‘puter. Or my basement’s Wi-Fi. How old is yours?
How would this be a layers issue? Some of the props are bigger than the custom images themselves. Even if they were going behind them, you could see the edges of the props.
I don’t know if this will help, but I had an issue a little like this.
I guess the prop (or barrier, I don’t remember) just decided not to work when I placed it, and so that one, (and each one’s I copied from that) showed in editing but not in the game. I could only solve that problem by replacing it entirely, and the ones I copied from the old one :<.
Caden is right, GKC is just like that. Mass copy-pasting, especially if the props are off-screen, will bug out, and will leave things behind. It just really is was it is.
I would like to add that this happens to me alot mainly if you copy multiple of the same prop but all you need to do is delete the broken ones a replace them