Problems with my class selection system

Bugs i need help fixing :

When a player selects their class they can select another class. (how do i make it when a player selects a class they cant select another one? (only towards player who selected their class))

Players can start the game without all players selecting a class. (how do i wire my player counter to the class selection?)

what are the classes

it doesn’t matter though

Make it so that when a player selects their class, it opens a new popup or closes the old one so the player cannot select another class. When the class is selected (when button or CTA is clicked), have it broadcast on a channel and then make the counter increase by one when that channel is recieved.
Try this guide:

Let me know if you need any more details.

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like is it a property or a button how are you doing it

Presumably, it’s a popup with a CTA, or a button… probably not a property.

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Make it so that when they press “select this class” button, a popup comes. Then, they can select either yes or no. If they press yes, deactivate buttons of all the other classes

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Oops nevermind thers alreadya solution

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Wait… Classes? Changing classes? It is in the settings…

You will need a teacher to do that!

no i mean like… rpg classes, like gameplay classes

No, like a class as in Barbarian or Cleric I think.
Let’s try to keep new replies to a minimum as the topic is closing.

the topic isn’t closing

i still dont know how to do this

Okay, so what do you need clarification on?

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What is the process by which players determine their preferred class?

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look heres my counter in game (counts players at the beginning of the game)
image

they do it by popup and call to action buttons

(@GlowingTurtle , I’m adding you to my favorite peeps list lol) maybe he doesnt get the guide. Maybe add some pictures

Okay, so also wire the counter to count up by 1 when the CTA is clicked.
Actually…
Do this:
When CTA clicked, broadcast on channel Sample. Make the popup showing the classes close on Sample. Make the counter increase by one when recieving on channel Sample
Make sure the scope is set to Player not Global for the deactivation.

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