I need help making powers with character in my game. The character is about fire , the game I’m making is in my bio. I got one power down which is a flash, it covers the whole screen with a orange-yellow barrier color and last about 1.6 seconds. I have to use tag zones but the max is 3 tiles which is super short, in the real game (my game is based of the real game) the Flash uses raycasting which I cant do in Gimkit so that’s why I using a tag zone.
Molotov??
- Speed
- Blindness (use a camera point over a black barrier)
- Shield cans/Med Pack
- Damage Boost
thats a throwable, I’m tryna cut back on memory that throwables kinda need a coordinate system (unless theres another way)
I could use the speed one, the damage boost and shield you can buy in the shop in the real game, which I’m putting into the game so I already got that.
lava wave have a beam of lava go in one direction
I can try to figure out how to do that, as in the game, the character has the ability to do that.
maybe the ability to summon sentries or something?
i dont think thats possible
it is, its just very memory consuming.
like I mean to have a bunch of unactivated sentries or something and then activate them
yeah… a lot of memory
what kind of game Is it? like a battle royale?
its a team based 5v5, you take a tick tick kaboom and plant it on different sides of the map, the other team can win by stoping the tick tick or respawning the other team. same goes for the team that has the tick tick but they can win if the tick tick go kaboom or respawning the other team.
this may not be what you’re looking for, but you could delay the kablooey for a couple seconds as an ability
hmmm to like “burn the wires” kinda thing
yeah something like that
hmmm thats kinda a little “game breaking” and “overpowered” But nice suggestion!
what be cool is a mini-game where you have a chance to stop the klabluey by cutting a wire this would be rng based
it would be like 1/20 chance tho