I am making a Pokemon game and I need a way to disable buttons when someone presses one. I need it to work once per person, and I need all the buttons to be disabled.
So, when someone presses it, it deactivates only for them?
If so, there is a setting in the button called scope. If you change this to “player,” it will only change per player.
To disable a button, just wire it to a wire repeater, and then from there, wire the wire repeater to the button (repeat → deactive button)
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Oooh Okay, thank you!
Wouldn’t a channel be more memory efficient?
yeah good point but wires is what is use default
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