Players Energy Still Drops on Fun Mode (NOT SOLVED BUT DON'T NEED MORE RESPONSES)

After some thinking I decided just to scrap my energy idea, it would be rarely used by anyone and this problem is just giving me a headache. No other replies are needed on this post. Thank you =D

The way I set up my Energy system was using Jobozo1875’s guide Move using energy tutorial | Difficulty: green_square (2/10) and the way I set up the “Educational or Fun?” system was setting a pop up with two call to actions, education which (when pressed) sent a signal to the channel “Educational” then I connected that channel to activate the movement meter. Then for fun I set it to send a signal to “Fun” which I connected to deactivate the movement meter. When I start the game as host and press “Fun”, the energy in my inventory is stationary while I move and jump, but when I use another player to test it out, the energy still drains even if I pressed the fun option. Does anyone have an explanation or solution for this?
Thank you! =D
Edit: I’m just thinking of giving everyone like 999,999,999 energy when the fun option is activated, so tell me if that’s just a better option.
Edit 2: That also doesn’t work, I’m just thinking of scraping the whole energy thing all together.

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is the scope global? If it isn’t it would explain why other players have their energy drained while yours isn’t.

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I think I’ve found the problem? On the popup I turned “Content Scope: When the content of the popup is updated who does it apply to?” to player instead of global, so that might be the culprit?
Edit: Tested it out, didn’t work. I tested everything that could be associated with the problem, and everything was set to global.

If its the scope, i would think its at the movement meter, are you sure that the movement meter also has scope global?

I don’t see a scope for the movement meter.

There should be an option called “use for all players” in all options

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Nevermind! I set it to no and everything got fixed, thank you so much!

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