According to the source post:
Are those segments listed in order of what’s in the player id?
Yes. Of course, ChatGPT could be wrong, but as far as I’ve looked into the post, I know for SURE that the first 8 characters are a timestamp, as well as there already being a guide based off of this.
I’d look more into the original Player ID research topic to understand more.
Thanks for that. I’ll look into this more.

ChatGPT could be wrong
Its not - we already determined that the id is an MongoDB ObjectID, and in the docs the ObjectID parts matches with the parts that ChatGPT generated
Edit-i forgot, the only part that ChatGPT is wrong on is the last 6 chars, which are random and not a counter
Oh, perfect! I always have to be cautious after ChatGPT failed my math homework for me
Edit-i forgot, the only part that ChatGPT is wrong on is the last 6 chars, which are random and not a counter which means ChatGPT is still wrong chat lol
6820cd83 7bdda7 e364 a35877
6820cdc8 9f67d4 d060 9a0bbb
6820cdd7 63ec3a 30d3 aa4387
6820cde3 d07491 5f3b cfc50b
6820cdec 499880 897c 4e0d97
6820cdf2 ae1112 d396 d8bf97
Hosted 6 games and the machine and process ids seem to be random, so I’d say the ban system is impossible unless there’s a different pattern that is found.

I’d say the ban system is impossible unless there’s a different pattern that is found.
100% true

Hosted 6 games and the machine and process ids seem to be random,
We didn’t really into machine and process IDs, but we determined that they have something to do with the server…
And also someone already said - every part of the id is just to make it unique
You know, it makes me wonder…
Why would Team Gimkit add a block for something we have no control over?
Cuz they want us to find a way to take control over it
Having a unique id for each player is pretty useful, but it’s also pretty easy to make a different system that works better. What they should have done was to make each account have a unique id that never changes.

100% true
Then this means that using player ID is not a viable solution, which means brainstorming must take place to come up with a different solution.

The player ID won’t help with this I think. While you can make a property storing the name and ID together (just have the property block value be made of text from Triggering Player Name and Triggered Player ID) it won’t really help with identifying the name. Since you’ll still have to put something like “system, make sure a kid doesn’t have [insert profanity here] as a name.” a guy could put “[INsErT prOfANiTY hErE]” and get away with it. Instead, a better option perhaps is to grab the name and have it set to a lowercase string then compare it to the set word. A way to do this perhaps is to maybe reiterate through each index in the string and identify if the letter is uppercase then if it is uppercase make it lowercsae.
eh? eh?

What they should have done was to make each account have a unique id that never changes.
Exactly. Of course, that might pose a security hazard but idk
Well as long as no one’s so stupid that they share their ID I mean it should be okay
…yes?
What are you contributing here?