Wait! that actually gives me an idea!
what if we make a channel that triggers when the sentry attacks a certain object. That could probably be the only way it could interact, though.
So we’d have to keep it simple.
Edit: yes that is the formula for the entire structure of sentries ;-D
Hmm, essentially it would be somewhat like this:
sentry activated–>sentry attacks prop and breaks it–>prop transmits channel that respawns the player or something like that.
Yes, like that!
also, we should add certain objects that the player can only hit, and when it does, there will be an exact replica of the exact object in the other room, and when the player hits the object, there will be a sentry next to the clones’ side that will switch to the opposite team of the clone and the clone will try to attack it and hit the barrier.
we would also make the clone have extremely lousy Fortnite styled aim, which will have higher chances of hitting the barrier.
I see a game idea forming! Maybe called Clone Puzzles? Where the player has to trigger clones that attack props, which brings them to the next room?
That would be really cool and unique!
oh. well thats not ideal.
can the sentry trigger a trigger?
Wait, I was testing and a sentry destroying a prop doesn’t send a channel. Wait, I had fragility on let me test again. Yep, it doesn’t transmit the channel. Hmm.
Sentrys can’t activate anything… Or maybe something, but I have no idea.
Maybe there could be a fake barrier clone that has an item image, and when we hit something, It also triggers it on behalf of the barrier clone??
But at that point it would just have been a normal puzzle.
Should I make this clay-institute?
alright I’ll make the solution!
thanks for helping me,
wsg, Halloween_coster, sirwyywy, and wiredfan.
Well you could make sentries mirror you somewhat. So, I wouldn’t make it clay-institute maybe place it as solved. I’ll continue to research this though.
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