Player Clones.. Possible?

Is it possible to create an exact duplication of the player, that mirrors the players movements.(and possibly actions) In a singleplayer map?


The way this could help in map-making is that you could make interesting games that allow the player and the clone to work together to win.


sigma.rizz.ohio.skibidi.gyatt.net


I think I made something like this once
but it was kinda buggy and memory inefficient

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oh. I searched it up and found nothing.
What was it called?

Edit: So it was just a draft?

I never published or posted anything about it, and I think the map is deleted now
but I do know it used a lot of triggers and sentries

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Maybe characters would be better, then again, its hard to move them memory efficiently.

Let me test a few things and I’ll report back to you grit.

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they are less memory by 800, but are locked behind a paywall

Yes, unless you have the season ticket, it’s useless.
And I think that sentries would be more realistic, as they have the ability to hold gadgets, similar to the player.

Probably not

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The sentry has no block code or properties. Thus, you would have to make triggers all over the map and have a sentry that activates corresponding to that, while deactivating the other one. Of course there might be a method out there. However, it would be way to memory consuming to create a system like this, I tested the characters and they follow the same rule as the sentry and you’d have to spam them with triggers around the map. Until Gimkit releases a mirror device that makes objects and sentries follow what the player is doing, this wouldn’t work.

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right. What about barriers? like, barrier art? you can disappear and reappear them, making it move better.

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Do you know how to change a barrier into a code barrier? I kind of forgot…
Nevermind it was just a rename.

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Barriers are definitely way more memory saving, but it would still require a lot of spamming.

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So, theoretically, it could potentially work?

But it would be very memory consuming, I assume.
(hey, that rhymes!)

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What does the link have to do with any of this?

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It could possibly work, however time consuming and memory consuming. It would be pretty buggy as well having lots of triggers. I just noticed the link. :open_mouth:

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Nothing.
It’s just there! ;-D

edit: @WSG I think the hardest part would be for the clone to interact with the map.

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You would just put triggers that do this:
trigger–>triggered—> transmit a channel to the sentry.
Have the sentry off on game start. Also, when a different trigger is activated have it deactivate that sentry.

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You could maybe use it’s gadget to break blocks, but that’s almost about it.

For Grit

a(squared)+b(squared)=c(squared) Definitely the formula for sentries.

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