Platformer Question!

@Blackhole927 Could (Possibly) Have an Answer

Best solution would be to find a square prop, and place it everywhere you want to generate pixels. That’s your hitbox. Then, write the cave generation algorithm you want to use, and disable/enable the hitboxes accordingly. From here, all you have to do is make it look pretty, which you can do by setting pieces of text to things like emojis. You won’t be able to efficiently use one text object per tile, so you’ll have to do a bit of extra work there.

3 Likes

Oh darn, I’m late for the party. Blackhole Stole my lightning.

(Sorry for the semi-necropost)

no no tell me what your going to say because 2 solutions is better than 1

It was pretty much the same thing, but I had little paragraphs and it also (probably) took me longer because Blackhole is a GOD when it comes to Gimkit coding…
(Speaking of coding, have you seen Code Quest?)

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