While making my map, I made a trigger that transmitted on a channel “A” when receiving on channel “B.” Afterward, I deleted this trigger. The problem I keep having is each time something transmits on “B,” it also transmits on “A” even though the trigger is deleted. I call these phantom Channels.
If even one prop of device has the channel in the settings, it will always stay. To delete a channel completely, you need to take it away from all the parts that have it.
I’m unable to recreate this glitch. I had a lifecycle that listened for game start that would send on channel A that would trigger a trigger and the trigger would send on channel B, and then the game would end, then deleted the trigger and the game didn’t end.