Hi, I’m working on my own game and am looking for some guidance. I’ve searched through help posts, but I haven’t been able to find a solution to my problem.
Here are a couple of mechanics I’d like to implement:
Can sentry appear and knockout by player personally?
I want to build different block in my platform map. How do I change the questioner of the overlay button when the player get into next level? (It means I will make an ‘answer question’ button with overlay, players can answer everywhere in the block)
I’m not sure if I expressed my questions clearly, so please let me know if anything needs further clarification.
For #2, do you mean that you want the questioner to change each summit? If so, I think you’ll have to deactivate the old game overlay when you reach the summit, then activate a new one that looks exactly the same but activates a different questioner. Does this help? About #1, do you mean that you want the sentry to be player scoped?
I don’t understand #1, but with #2. You can get a questioner, an overlay, and send the questioner far away, so that players won’t see it. Then you make the overlay visible at all times and connect it to the questioner by using a wire. Select Button pressed and Open question answering screen. That way, every time a player clicks the overlay, it opens the answer screen, and you can answer questions with an overlay. That’s what I think.
Welcome to the forums! Many people may post a lot of stuff to new users, but all I tell them is no code sharing. It’s the most important rule for new users to know.
Ok then, you could have a trigger loop/repeater constantly going that makes a checker check for the item, and if it passes then it makes the new overlay replace the old one, deactivated the trigger loop/repeater and starts a new loop, which activates the next checker?