Personal Sentry? and Level-based Overlay Button

Hi, I’m working on my own game and am looking for some guidance. I’ve searched through help posts, but I haven’t been able to find a solution to my problem.

Here are a couple of mechanics I’d like to implement:

  1. Can sentry appear and knockout by player personally?
  2. I want to build different block in my platform map. How do I change the questioner of the overlay button when the player get into next level? (It means I will make an ‘answer question’ button with overlay, players can answer everywhere in the block)

I’m not sure if I expressed my questions clearly, so please let me know if anything needs further clarification.

Im having so trouble understanding #1

1 Like

A sentry can appear and be knocked out by a player.
As long as it can respawn.

slim's typing everyone be quiet. (no glaze)
2 Likes

I don’t believe so, but I could be wrong. If I am wrong, look at the sentries scope to see if they have one.

You would have to set the overlay scope to player. Once you do that, use the zone to activate and deactivate the sentry on enter and leave.


If you need more explaining please tell me. I’ve been tired from battling the spam bots on here.

2 Likes

Yes be quiet or I’ll have to use my shushing stick.

Reference from the movie home lol

2 Likes

For #2, do you mean that you want the questioner to change each summit? If so, I think you’ll have to deactivate the old game overlay when you reach the summit, then activate a new one that looks exactly the same but activates a different questioner. Does this help? About #1, do you mean that you want the sentry to be player scoped?

1 Like

YES! I want the sentry to be player scoped! Is it possible?

And I have a new question, the question overlay can be activated/deactivated individually for each player by using checker, right?

What kind of check are you talking about?

check the score of each player and deactivated the overlay button for players who meet the score standard

Is the score a property or an amount of an item?

I don’t understand #1, but with #2. You can get a questioner, an overlay, and send the questioner far away, so that players won’t see it. Then you make the overlay visible at all times and connect it to the questioner by using a wire. Select Button pressed and Open question answering screen. That way, every time a player clicks the overlay, it opens the answer screen, and you can answer questions with an overlay. That’s what I think.

1 Like

The sentry does not have scope. I just checked.

2 Likes

Welcome to the forums! Many people may post a lot of stuff to new users, but all I tell them is no code sharing. It’s the most important rule for new users to know.

I think it will be amount of an item

Ok then, you could have a trigger loop/repeater constantly going that makes a checker check for the item, and if it passes then it makes the new overlay replace the old one, deactivated the trigger loop/repeater and starts a new loop, which activates the next checker?

1 Like

I think I understand what you mean. I’ll try it out later.
Thanks for your help!

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.