Only One Prank Item

Basically, in my game I have a Self-Knockout Quantum Portal.
My problem is that I need other weapons in the game, and the Self-Knockout effects, also apply to my other weapons. So when I kill another player with a weapon that is NOT the Self-Knockout Quantum Portal, it also kamikaze kills the player who is using it.
→ If there is a system to only have one item kill the user when using it, please help. :]

You do this by enabling the self-knockout mechanic only when the player has a quantum portal in their inventory. To do this, have an IIM, property, and checker detect if the player has a quantum portal in their inventory. If they do, enable a trigger that allows the player to self-knockout.

Lemme see if that works.

If you need help with any of the parts in my explanation, I can go further into detail. :+1:

Do you have pictures for this? (an example)
I don’t understand much, so can you please be more specific?

you could use this on other weapons too.

I only want one weapon to knock you out when you use it, not every weapon.

I think @Gaming 's method would probably work, I just don’t understand it ._.

Here is a full image tutorial of all of the devices you need and their settings!

Inventory Item Manager:


image
Make sure you set the “Item” Setting to the rarity of quantum portal you are using!

Property:

Checker:


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Make sure you set the “Item” Setting to the correct rarity here too

Lifecycle:
image

Trigger:


Team Switcher:
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