I need to know how to make a zone that it knocks you unless you are holding an item(any item is fin)
Make the zone force you to buy something at a vending machine, price is one seed or something
If it fails > you are allowed to walk in
If it succeeds > you are damaged.
Give the player 999 seeds or whatever, and take them away when you get the item that is supposed to stop the zone.
but the player should already start with one. and only one player has a pickaxe
Give everyone except the pickaxe person the seeds
Just reverse what Zappy said,
When they walk into the zone it triggers a vending machine
If it buys it with a pickaxe they get the same item (so it doesn’t take it)
Then if purchase failed they get damaged.
Erm,
Use a Checker Device.
Wire the Zone to the checker. Player enters zone, run check.
set it to check if the player has the item(amount: greater than 0).
If the check fails, then (player does not have the item.) wire it to the device that causes a knockout
Making the only person have a Pickaxe
do not place the pickaxe in the general starting inventory.
Use item Granter device. That’s the one you’ll need.
Use a button only that the player can uhhh… access to press which triggers.
B use a lifecycle device to game start connect it to the relay set a specific team or a normal player, then to an item granter.
Did that work or not.
Like what @RiFF_NickZ said,
You can use a checker to check if a player has the pickaxe, and if they don’t, trigger a respawn device
Or, you could make a barrier that has activate/deactivate scope player, and at the beginning of the game, deactivate it for the person that has the pickaxe
Use Channels Instead ![]()
Also… Im pretty sure the OP already has a system for giving the pickaxe.
Erm Actually
Channels are better because wires take 10 memory and channels can also connect to multiple things.
Edit - @RiFF_NickZ please be patient, they will reply if it works.
Or channels, whatever you want to choose.
So DUcky1, did I fix your complications with the Zone thing?
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