Only go inside a zone when holding an item

I need to know how to make a zone that it knocks you unless you are holding an item(any item is fin)

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Make the zone force you to buy something at a vending machine, price is one seed or something

If it fails > you are allowed to walk in
If it succeeds > you are damaged.

Give the player 999 seeds or whatever, and take them away when you get the item that is supposed to stop the zone.

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but the player should already start with one. and only one player has a pickaxe

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Give everyone except the pickaxe person the seeds

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Just reverse what Zappy said,

When they walk into the zone it triggers a vending machine

If it buys it with a pickaxe they get the same item (so it doesn’t take it)

Then if purchase failed they get damaged.

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Erm,

Use a Checker Device.

Wire the Zone to the checker. Player enters zone, run check.
set it to check if the player has the item(amount: greater than 0).

If the check fails, then (player does not have the item.) wire it to the device that causes a knockout

Making the only person have a Pickaxe

do not place the pickaxe in the general starting inventory.
Use item Granter device. That’s the one you’ll need.
Use a button only that the player can uhhh… access to press which triggers.

B use a lifecycle device to game start connect it to the relay set a specific team or a normal player, then to an item granter.

Did that work or not.

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Like what @RiFF_NickZ said,
You can use a checker to check if a player has the pickaxe, and if they don’t, trigger a respawn device
Or, you could make a barrier that has activate/deactivate scope player, and at the beginning of the game, deactivate it for the person that has the pickaxe

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Use Channels Instead :sob:

Also… Im pretty sure the OP already has a system for giving the pickaxe.

:index_pointing_up: :nerd: Erm Actually
Channels are better because wires take 10 memory and channels can also connect to multiple things.

Edit - @RiFF_NickZ please be patient, they will reply if it works.

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Or channels, whatever you want to choose.

So DUcky1, did I fix your complications with the Zone thing?

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