Matheas you solved my last problem but since I cant reply I only got 2 questions.
on my last “help” topic you showed me exactly what to do based off what the other guy said. At the very end of your guide to make the reboot system I’m confused how you would press the 1st button if both buttons are deactivated. I guess only one question.
Only @Matheas?
Sadly, you cant pm, but sharing topics should be available for EVERYONE to answer your question, even tho I’m not quite sure what is
no its fine if others i dont know why i just put his name yall can help too.
well if y’all check out the last parts of text in my last halp topic then you’ll see what matheas said and I don’t understand how to use the button
Trigger right before the button (invisible.) Triggers wire repeater with delay of 0. Then activate the first button.
help topic I meant
would you mind that you show me?
Sry I don’t have a map! What part are you confused on?
Okay lets check this out
Original post:
I am multi-tasking
First we get a lifecyle set it to: player knocked out
now wire that lifecycle to a Teleporter where your spectating box is like so:
Now get an item granter and wire the lifecycle to the granter like so:
and select the item being granted
When rebooting:
We need a vending machine and 2 buttons and a Teleporter
first go and wire the button to the vending machine like so:
go into the vending and set it so it transmit on channel and then go to all options and scroll to the visibility and make it invisible then make the item required the same item being granted in the item granter. Finally wire the vending machine to the second button and put it as “when item is purchased” “activate button” go to the buttons and set it as deactivated when game starts and player scoped then go to channels and go to “when button pressed transmit on” then create a channel. Then you go to "deactivate button when receiving on " and put the same channel as you did before. similar to this:
then put this button in the spectating box
Now wire this button to the teleporter to “when button pressed” Teleport here" put this teleporter at the reboot bus.
CONCLUSION:
In step by step order we set an item granter to grant an item when a player has been knocked out when we go into a reboot van there will be a button this button is ordered so that when we pressed it it will take the item that we granted to us and activate a button in the spectating room this activation will only work for us and after we press it it will deactivate itselfe using channels after pressing the button the player who was knocked out will teleport to the reboot bus
This is a better version of GoofyIzzyGuy because it wouldn’t work how you would say. If we followed your way this is what would happen:
When player is knocked out it will grant and gold seed when we go to the reboot it does not take our seed away AND when we press it US as the person who pressed the button will teleport to the teleporter not the knocked out teammate.
Ah I see so I think this is a typo the button that should be deactivated is the button inside the spectating room. The one activated is the one at the Reboot van
Should I make a guide?
as far as i know, creating such topics for one person requires permission from the moderators, well i’ll close my eyes to it, just know for the next time
ofc you should this is really helpful, sorry for bugging y’all some much
thanks I didn’t know
well can you tell me which button is which?
is the top 2 buttons the button in the box, and the reboot button is the one not in the box?
what map options do I need because I had a spawn pad and after my teammate got ko’d he would keep respawning at the spawn pad, so i took out the spawn pad and put a teleporter right in the middle of the map connecting to where the fight and reboot van is. Even with no spawn pad he still kept respawning in the middle of the map and not the Spectator box, we’re on the same team too.
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