Obstacles to make in Gimkit Platformer part 2

This obstacle is an obstacle that makes the player jump one block farther then they can jump at max jump distance. Though this jump is impossible if we were to give the player a dynamic block that they can place right at the end of the jump this jump becomes tricky but possible.

To do this first make two pillars that are 13 blocks away from each other. (Don’t make on pillars taller than the other) On top of the first pillar put a zone that is wired to a item granter. The wire should be (Player enters zone - Grant item) Make the item granter grant negative 1 dynamic dirt Also if you want add a spawn pad on the first pillar you can.

Now add a zone touching the ground between the two pillars make sure you extend the zone until it touches both pillars. Now place a respawn. Wire the respawn to the zone. (Player enters zone - Respawn player).

This result should look something like this.

Finally in the middle of the two pillars at the max height of the pillars add a zone.
Place a item granter. Wire the item granter to the zone.
(Player enters zone - grant item)
Now make the item granter grant one dynamic block.

It looks like this.

The game play looks like this.
Screen Recording 2025-02-03 172634

The second obstacle
The snowball launch jump.
Secondly continuing the hard jumps series we have the snowball jump it is a bit easier then the jump before but it is still hard.

What is the snowball launch jump.
It is basically a jump where you have to throw a snowball midair to defeat a sentry. Once the sentry is defeated you can safely land on a platform.

So lets get started first make a pillar as tall as you want just make sure the pillars isn’t too short. now make a prop that is at least 7 blocks away from the platform.(Don’t make it above 13 blocks or the jump is impossible) Set the prop to not visible in beginning of the game.

The product so far looks like this.

Now on the beginning put a item spawner that spawns a snowball launcher (any rarity).
Now in the middle of the prop and platforms add a sentry which has 1 hp and make the scale 2x. Now on the beginning of the platform add a zone. Wire the sentry to the zone. ( Player enters zone - deactivate sentry) Make sure to make the zone extra tall.

So far your product should look like this.

Now wire the sentry to the prop (sentry knocked out show prop).
And then add a zone above the sentry and wire the sentry to the zone. ( Player enters zone activate sentry)

The game play is like this.
Screen Recording 2025-02-03 202815

I will be adding more obstacles soon.

If anything is confusing please tell me I will try to make it less confusing.
If I made any error also tell me and thank you for reading !

9 Likes

Heyy this is pretty cool. The clutch was an awesome idea!
You’re pretty good at making guides for a new user, you have a GIF, images, and a pretty decent explanation, I would give this guide a 8/10, cant wait to see more :>


Your Trust Level is 1 right now, so you have limited time to edit this guide, however, you can ping a TL4 (twofoursixeight, Slim, Bird) to make this guide a Wiki so you’ll never run out of editing time!
Visit here to learn more about your trust level, and how to level up → Trust Levels

11 Likes

Why don’t you merge both guides together? Or you could put it in fluffy’s platformer guide
Wiki Catalog for Types of Platforming Jumps
Still, extremely good guide! I might just nab that idea! (For GC ideas)
For Shadow’s eyes only:

where have you been? GS has been lonely.

4 Likes

I thought I couldn’t edit my old guide anymore.
That’s why I made a new one.

I meant making a new guide, and saying “Obstacles To Make In GF Guide”

Oh okay . Yeah I should do that , that’s a great idea.

Also, what if you don’t hit the zone? That’s a gim’s end for that fact.
Also, I could make the guide for you. There is stuff that is made for people.

Which zone the one that make you respawn?

No, the one that gives you the dynamic dirt.

Yeah I guess you would have to make your jump hit that zone. The reason I made it that you had to jump into the zone mid air was so that the player doesn’t keep jumping in and out of the zone. This causes the player to get a a lot of dynamic dirt and cheese the whole obstacle course.

I think I’ll start typing now. Chao!

Could you please make the guide for me .

1 Like

I already am.

1 Like

Wait this is pretty cool I might use this in one of my platformers. Also cool clutch

2 Likes

Thank you Col3 also the clutch is very easy (Don’t tell anyone)

2 Likes

Proceeds to tell everyone
The clutch can be done by equipping the block and placing it. :slight_smile:

2 Likes

For the first one couldn’t the player just jump from the first pillar to the zone and use their double jump to get back to the first pillar and get as many blocks as they want?

Hmm, then using a checkpoint would be helpful in this case. Place the activation amount of the checkpoint as once. Have it transmit a channel to the item granter, when the player gets the checkpoint.

Ya in my own game I made it that when the player is in the zone a barrier pops up in front of the first pillar making the player fall to ground if the player tries to do this. But in this case I think the jump it too far to get the block and use the double jump to get back on the pillar. I might be wrong though.

Wait never mind you don’t need all of that remember the zone on top of the first pillar that takes away a dynamic dirt block when you’re in it.