I’ve been trying to make a knockout and don’t look down mashup and there is a point system that uses an amount of gimberries. I wan’t the gimberries to respawn at a location when a player falls and respawns. I can’t figure out how to make a trigger to respawn the gimberry when the person loses them.
Welcome to the forums! I’ve removed a lot of the tags- we have a complex system that the majority are used for community made guides.
As for the help you need, you could have keep inventory on, and manually remove the Gimberry when you’re knocked out. Place a lifecycle that listens for player knocked out
, then a checker checks if the amount of Gimberry’s is greater than zero. If the check passes, then remove the Gimberry(s) with an item granter set to -9999
.You could have a button that grants the Gimberry and it activates when the check passes, and deactivates when someone presses the button.
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