New Ideas For An Animated Boss Fight

Oh ok, thanks for the help.

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Oh yeah, one of my posts got flagged:

So basically what I said before was: “Well, how does it work then?”
Then after that, I got flagged, this moderation sucks.

Flag spammers are around. Don’t worry, it’s happening to everyone.

XD that’s funny! I know there’s at least 3 of us… it was bakedpotato first, then me, and then Potato123 joined. Potato army is rising? :D.

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Quite funny that they didn’t flag the one that was meant to be flag lmao

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Pretty much everything mentioned by scary are also valid topics to put in your game, and I just couldn’t think of it at the moment.

Side note

There really isn’t much moderation done by real trusted users. The only active user with permissions that let them make significant changes is Kat Aronii, and she doesn’t have the time to moderate a whole forum single-handedly.

@awesome_potato, you’re like, the 4th potato I’ve seen on the forums recently. Am I missing something, or do Gimkitters just really like potatoes?

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I guess we only need some simple ideas for the boss’s abilities since I am afraid that Gimkit doesn’t have that much of a fancy system. You guys got some?

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Okay, uh, lemme see here

Lag: Inflicts the person they’re fighting against with a temporary speed drop

That’s simple, right?

Speed modifier

hecc yeah >:DD

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Idk what device will be used for that one

Speed modifier.

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So basically, the player will suddenly got slowed down?

Yeah, and a trigger countdown resets them back to normal speed after a few seconds or so.

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Now gimme the instruction since I am too lazy to figure out to make one :smirking_face:

Still gonna credit you for that idea tho

trigger → triggers the speed modifier and another trigger → the second triggers has a delay → once delay finishes, the trigger triggers a second modifier that sets the player back to normal speed

Nah, the trigger delay takes care of the timing.

Huh?

Oh, I don’t know when you want this to come into effect. You could always RNG it, starting with a game-start lifecycle.

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Ig we also need the counter too?

Well I think it will activate randomly?

And how does it work? Like wire it or make a channel or something?

it’s block code.
really simple when you get the hang of it, just like inputting a player’s name :]

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That is the most confusing guide ever, I don’t even know coding vruh

BASICALLY

set [variable] to --> random integer from __ to __ (ex. 1 to 8)
if [variable] = 1
do broadcast message on channel ___

then you change up the channels each potential option broadcasts on :]

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this code will be using for the trigger right?