New Gamemode Mechanic Recreation Thread

Wake up, PhoenixWander Devices Post just dropped.
There’s really only 1 slightly impressive mechanic to go off here, that can possibly be recreated.

The question blocks.
The randomization seems to be split into multiple categories.

  • Currency
  • Damage Changes
  • Speed Changes
  • Currency Multipliers
  • Gadgets
  • Other

We can probably use a normal randomizer that has equal chances for everything (Broadcast on → Create Text With Category + pick integer 1-6), that leads to a fishing System style randomizer for each category.

Anyone willin’ to help me here?

3 Likes

u can also set the amount you get
for example
+1 diamonds (:sob:)
or
-1000 diamonds (:skull: )

also set rarity and ammo of gadget.
but the gadget is kinda funky
cuz u can only use it for so long until it disappears by itself, even if u have inf ammo

(ill come back to this post later today. i have to go now)

6 Likes

it’s when you get a knockout.

5 Likes

Isn’t this just a randomizer? Or am I missing something?

1 Like

What specifically do you need help with?
Notes on randomization:
Randomizer 1-120(or other number divisible by 6), 1-20 means currency, 21-40 means damage changes, etc. Then for those specifics: 1-20 if 1 grant 1 gold, 10 grant -1 gold, 11 grant -5 gold, etc.

1 Like

I need help removing or gaining percents.

Oh okay. That’s just some simple math blocks lemme hit you up.

Unless I’m mistaken this will work

Just adjust the “+” to be “+” or “-” and the “0.25” to be “0.25”, “0.5”, or “0.75”

3 Likes

Alright, lemme throw some stuff together real quick.

I’ve run into another problem, the block limit.
Just to get all the percents right, I need 50 blocks, so I believe an exact recreation is most likely impossible, unless there’s some compression on the fishing System that i’m missing. Maybe if you round some percents to use create text with blocks. I don’t have time right now so uh. Yeah. That’s my current progress.

Also do you think I can save some blocks by setting a variable to the property at the start?

So i found a bit more for the others
Is it okay if i say them?

Yeah. The more the better.

Healther granter - gain health every second
Damager - lose health every second
Patch up - gain 100 or 200 hp [1]
V.I.P. - gain 10 gems a second but you have a tracker on you
Costume change - changes your costume

These are all the others ive seen


  1. idk which ↩︎

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Yeah.
Costume Change is impossible ATM tho.

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Could you take a screenshot of those blocks right now?

There’s probably a way to compress it.

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It’s just a normal fishing system block code, but really long.

Can’t screenshot rn and that’s my best description.

And you used concatenation, correct?

Ok, so. I figured it out. I tried to put too much in 1 category. I need to split the diamond giver / takers in multiple categories.

1 Like

This can be shortened with properties, text operations, and a loop.

oh? Please do show.