Wake up, PhoenixWander Devices Post just dropped.
There’s really only 1 slightly impressive mechanic to go off here, that can possibly be recreated.
The question blocks.
The randomization seems to be split into multiple categories.
Currency
Damage Changes
Speed Changes
Currency Multipliers
Gadgets
Other
We can probably use a normal randomizer that has equal chances for everything (Broadcast on → Create Text With Category + pick integer 1-6), that leads to a fishing System style randomizer for each category.
u can also set the amount you get
for example
+1 diamonds ()
or
-1000 diamonds ( )
also set rarity and ammo of gadget.
but the gadget is kinda funky
cuz u can only use it for so long until it disappears by itself, even if u have inf ammo
(ill come back to this post later today. i have to go now)
What specifically do you need help with?
Notes on randomization:
Randomizer 1-120(or other number divisible by 6), 1-20 means currency, 21-40 means damage changes, etc. Then for those specifics: 1-20 if 1 grant 1 gold, 10 grant -1 gold, 11 grant -5 gold, etc.
I’ve run into another problem, the block limit.
Just to get all the percents right, I need 50 blocks, so I believe an exact recreation is most likely impossible, unless there’s some compression on the fishing System that i’m missing. Maybe if you round some percents to use create text with blocks. I don’t have time right now so uh. Yeah. That’s my current progress.
Healther granter - gain health every second
Damager - lose health every second
Patch up - gain 100 or 200 hp [1]
V.I.P. - gain 10 gems a second but you have a tracker on you
Costume change - changes your costume