ok so
I have like
6 or 7 UI interference entities (no I’m not joking (clicker delay 1!1 null sorrow malware pulse))
So I reworked Malware and added a few other entities…
So I need your idears for balancing!
Malware rework balancing
Malware
Difficulty rating: 3 out of 5
malware now basically mimics 1x’s entanglement from Four Shake It
except it’s one popup.
Basically, you have to get off the popup before 2.75 seconds or else you get dealt 30 damage, 15 static damage, Bl!ndness I, and slowness III until you click walk, crawl, or sprint again.
If there are any more additional mechanics u want for malware, ples tell!!!
Parasite (Lucy) balancing
parasite (codenamed Lucy C: )
Every 12.5 seconds, (entity randomizer block code) will have a 50% chance of Lucy jumping at you.
Lucy, when appearing, will first give Bl!ndness I and slowness I.
After 5.3 seconds, she will give Bl!ndness II and 25 damage.
To avoid Lucy, you must use the “shear” UI you have in Saferoom 1.
i hope shearing a parasite is allowed in gimkit vro
Patches of Violet balancing
patches of Violet (please I need a better name but my brain is horr1ble)
Patches Of Violets, (just nightshade flowers that are tox1c that pretend to be Violets)
30% chance to spawn 2 patches every room; If you walk on them, you will get Bl!ndness III, Po!son damage (1 damage per 1 second for 10 damage) and take 20 base damage.
ADDITIONAL EFFECT:
Mirage Effect
Mirage:
When player Walkens in the patches, there is a 85% chance for the player to be either:
Set to crawl speed until clicked sprint, walk, or crawl (40% chance)
A random item will be dropped (15% chance)
A mirage of a fake button UI (15% chance)
Shear disabled for 3.5 seconds (15% chance)
Bramble balancing
Bramble (I need a better name)
Has a 50% chance to spawn every 12.5 seconds (block code randomizer I love randomizer block code)
When activate, Brambles will come up and catch you; and immediately after catching you; it will deal 10 damage, inflict Bl!ndness I, and slowness III.
After 2 seconds, It will deal 15 damage, inflict bl!ndness II, and slowness IV.
After 4.5 seconds, it will keep repeating every 1 second to deal 14 damage every 2 seconds, inflict Bl!ndness III, and slowness V. (basically just stops the player 0.00x speed)
Sightser Balancing
Sightser
Difficulty rating: 3.5 out of 5
When active, they will inflict Slowness II and a notif warning.
3 seconds after the notif warning, you will have to not move for 2 seconds.
If moved, it will deal 75 damage, Bl!ndness III for 1.45 seconds, slowness II until crawl/walk/sprint clicked, and a random item will fall out of your item holder.
Aeghis balancing
Aeghis
Diffculty rating: 1.777 out of 5 (get the gambling jok- uhm…? u know it..? yhur…?)
When activated, he will give a pill that can either give:
10 damage
10 regen
Speed III for 2.4 seconds
Slowness III for 2.4 seconds
Item falls
Free bandaid
Free (nerfed) drink
100 cash
PLES TELL IDEARS!!!